可扩展的多gpu云光线跟踪与OpenGL

Matús Chochlík
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引用次数: 0

摘要

在电脑游戏和其他半真实的户外区域模拟中,使用带有预生成立方体贴图纹理的天空盒是一种流行的方法,可以可视化远处的细节。这种方法非常普遍,图形硬件直接支持多维数据集映射。使用天空盒的挑战之一是创建逼真的天空立方体贴图纹理。在本文中,我们提出了云跟踪-一个可定制的光线追踪器,用于生成这样的立方体地图,它能够利用多个现代gpu的计算能力来执行必要的计算。
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Scalable multi-GPU cloud raytracing with OpenGL
Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.
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