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引用次数: 8

摘要

基于径向基函数(RBF)的插值通常用于n维空间的散点标量数据插值。rbf用于三维物体的表面重建、损坏图像的重建等。由于数据集没有明确的顺序,计算非常耗时,即使对于静态数据集,也会限制可用性。一般情况下,N点RBF插值的计算复杂度为O(N3)或O(k N2),如果采用迭代方法,k为迭代次数,这对于实际应用来说是难以实现的。逆矩阵也可以用基于矩阵块表示法的Strassen算法计算,复杂度为0 (N2.807)。当必须对非恒定数据集进行插值时,甚至会出现最糟糕的情况,因为用于确定rbf的整个方程组必须重新计算。这种情况在某些积分失效而获得新积分的应用程序中很常见。本文提出了一种计算复杂度为0 (N2)的增量rbf的新方法。这种技术可以有效地插入新的点,并移除选中的或无效的点。由于该公式,如果删除一个点,则可以确定误差,从而有可能从插补精度的角度确定最重要的点,并逐渐插入新的点,这将逐步减少使用rbf插补的误差。渐进式RBF插值还可以对“滑动窗口”数据进行快速插值,因为插入/删除操作也将导致更快的渲染。
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Progressive RBF interpolation
Interpolation based on Radial Basis Functions (RBF) is very often used for scattered scalar data interpolation in n-dimensional space in general. RBFs are used for surface reconstruction of 3D objects, reconstruction of corrupted images etc. As there is no explicit order in data sets, computations are quite time consuming that leads to limitation of usability even for static data sets. Generally the complexity of computation of RBF interpolation for N points is of O(N3) or O(k N2), k is a number of iterations if iterative methods are used, which is prohibitive for real applications. The inverse matrix can also be computed by the Strassen algorithm based on matrix block notation with O(N2.807) complexity. Even worst situation occurs when interpolation has to be made over non-constant data sets, as the whole set of equations for determining RBFs has to be recomputed. This situation is typical for applications in which some points are becoming invalid and new points are acquired. In this paper a new technique for incremental RBFs computation with complexity of O(N2) is presented. This technique enables efficient insertion of new points and removal of selected or invalid points. Due to the formulation it is possible to determine an error if one point is removed that leads to a possibility to determine the most important points from the precision of interpolation point of view and insert gradually new points, which will progressively decrease the error of interpolation using RBFs. The Progressive RBF Interpolation enables also fast interpolation on "sliding window" data due to insert/remove operations which will also lead to a faster rendering.
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Progressive RBF interpolation Automatic addition of physics components to procedural content Out-of-core real-time visualization of massive 3D point clouds Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation Adaptive LOD editing of quad meshes
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