在大型多点触控显示器上应用累积疲劳模型

Zhe Liu, Daniel Vogel, James R. Wallace
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引用次数: 4

摘要

大型触摸显示器在实验室里已经研究了很长时间,并开始在公共场所广泛应用。然而,一个常见的限制是疲劳——通常被称为“大猩猩手臂”——这使用户无法长时间使用大型显示器。解决疲劳的第一步是量化它,虽然已经开发出方法来量化用户在空中交互中的疲劳,但对基于触摸的界面的疲劳仍然知之甚少。为了解决这一差距,我们评估了Jang等人在大型显示器上触摸交互任务的空中累积疲劳模型的准确性。我们发现他们的模型低估了多点触摸交互的主观疲劳,但可以通过微调模型参数提供准确的估计。我们讨论了这一发现的意义,以及进一步开发工具来评估大型多点触摸显示器的疲劳的必要性。
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Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays
Large touch displays have long been studied in the lab, and are beginning to see widespread deployment in public spaces. However, a common limitation is fatigue -- often called 'gorilla arm' -- that prevents users from working with large displays for extended periods of time. A first step towards addressing fatigue is quantifying it, and while methods have been developed to quantify users' fatigue in mid-air interactions, there remains little understanding of fatigue on touch-based interfaces. To address this gap, we evaluated the accuracy of Jang et al.'s mid-air Cumulative Fatigue model for touch interaction tasks on a large display. We found that their model underestimates subjective fatigue for multi-touch interaction, but can provide accurate estimates through fine-tuning of model parameters. We discuss the implications of this finding, and the need to further develop tools to evaluate fatigue on large, multi-touch displays.
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