使用光标预测平滑远程指针抖动[33](仅摘要)

C. Gutwin, Jeff Dyck, J. Burkitt
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引用次数: 3

摘要

远程指示器是实时分布式群件中的一种重要实现形式。远程指示器可以增加远程参与者的存在,并且可以提供有关人们的位置和活动的大量意识信息。然而,远程指针的运动经常受到网络抖动的干扰。尽管存在一些处理抖动的策略,但这些技术都无法恢复真正光标的即时性和平滑性。在本文中,我们研究了预测的使用-通常用于网络模拟和游戏-减少抖动对远程指针运动的影响。为了确定预测是否能够有效地改善远程指示,我们进行了两个实验,测试了不同的预测方案(一些是真实的,一些是人为的)对人们理解远程指示手势能力的影响。这些研究表明,尽管游标预测仍然是一个难题。既有潜在的性能改进,也有明确的偏好优势。我们的研究表明,应该经常使用远程指示器预测来增加远程交互的即时性和自然性,并表明预测也可以在某些情况下改善解释。
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Using cursor prediction to smooth telepointer jitter[33] (abstract only)
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a real cursor. In this paper we investigate the use of prediction - commonly used in networked simulations and games - to reduce the effects of jitter on telepointer motion. To determine whether prediction can be effective for improving telepointers, we carried out two experiments that tested the effects of different prediction schemes (some real and some artificial) on people's ability to interpret telepointer gestures. These studies show that although cursor prediction is still a difficult problem. there are both potential performance improvements, and definite preference advantages. Our studies suggest that telepointer prediction should be routinely used to increase the immediacy and naturalness of remote interaction, and suggest that prediction can also improve interpretation in certain situations.
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