量化kd-Tree:压缩点云的有效光线追踪

Erik Hubo, T. Mertens, Tom Haber, P. Bekaert
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引用次数: 47

摘要

光线追踪和基于点的表示都提供了有效显示非常复杂的3D模型的方法。计算效率一直是光线追踪点采样表面研究的主要焦点。对于非常复杂的模型,为了避免昂贵的磁盘访问,必须以压缩的形式进行有效的存储。然而,由于光线跟踪需要邻域查询,现有的压缩方案由于其顺序性而无法应用。本文介绍了一种新的加速结构,称为量子化kd树,它提供了高效的遍历和存储。我们的新表示的要点在于量化kd树分裂平面坐标。我们表明,量化的kd树最多可以减少18倍的内存占用,而不会影响性能。此外,该技术还可以用于提供LOD(详细级别)以减少混叠问题,并且几乎没有额外的存储成本
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The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
Both ray tracing and point-based representations provide means to efficiently display very complex 3D models. Computational efficiency has been the main focus of previous work on ray tracing point-sampled surfaces. For very complex models efficient storage in the form of compression becomes necessary in order to avoid costly disk access. However, as ray tracing requires neighborhood queries, existing compression schemes cannot be applied because of their sequential nature. This paper introduces a novel acceleration structure called the quantized kd-tree, which offers both efficient traversal and storage. The gist of our new representation lies in quantizing the kd-tree splitting plane coordinates. We show that the quantized kd-tree reduces the memory footprint up to 18 times, not compromising performance. Moreover, the technique can also be employed to provide LOD (level-of-detail) to reduce aliasing problems, with little additional storage cost
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