玩偶之家VR:一个多视图,多用户协同设计工作空间与VR技术

Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, N. Miyata, M. Tada, T. Okuma, T. Kurata, M. Mochimaru, T. Igarashi
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引用次数: 103

摘要

建筑尺度的设计需要两种不同的视角:一种是小规模的内部视角,即以空间的第一人称视角来观察空间的局部细节;另一种是大规模的外部视角,即从上至下观察整个空间,从而在设计空间时做出全局决策。架构师或设计人员需要在这两种观点之间切换,但这可能是低效且耗时的。我们提出了一个协作设计系统,娃娃屋,来解决这个问题。通过使用我们的系统,用户可以同时从两个角度讨论空间的设计。该系统还支持一组交互技术,以促进这两个用户组之间的通信。
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Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology
Architecture-scale design requires two different viewpoints: a small-scale internal view, i.e., a first-person view of the space to see local details as an occupant of the space, and a large-scale external view, i.e., a top-down view of the entire space to make global decisions when designing the space. Architects or designers need to switch between these two viewpoints, but this can be inefficient and time-consuming. We present a collaborative design system, Dollhouse, to address this problem. By using our system, users can discuss the design of the space from two viewpoints simultaneously. This system also supports a set of interaction techniques to facilitate communication between these two user groups.
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