与分子结构交互:用户性能与系统复杂性

R. V. Liere, J. Martens, A. Kok, M. V. Tienen
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引用次数: 19

摘要

虚拟环境中的有效交互要求用户能够充分判断3D场景中物体之间的空间关系。为了实现足够的深度感知,现有的虚拟环境通过立体视觉、运动视差和(主动或被动)触觉反馈来创造有用的感知线索。具体的硬件,如高端显示器与立体眼镜,头戴式跟踪和镜子需要实现这一点。然而,许多潜在的虚拟现实用户拒绝佩戴笨重的设备,也拒绝适应强加的工作环境,尤其是长时间的工作。因此,必须量化放弃上述一项或多项技术的影响。这些影响可能取决于应用程序领域,因此应该对重要的和/或在感兴趣的应用程序领域中经常出现的任务进行比较。在本文中,我们报告了一个正式的实验,其中不同的硬件组件对三维(3D)交互任务的速度和精度的影响。为实验选择的任务受到相互作用和复杂性的启发,因为它们通常发生在探索分子结构时。根据实验数据,我们建立了线性回归模型来预测交互任务的速度和准确性。研究结果表明,硬件支持的深度线索对任务速度和准确性有显著的正向影响,而软件支持的深度线索(如阴影和透视线索)对测试时间有负向影响。在简单的像鱼缸一样的桌面环境中,任务测试时间比在更复杂的支持协同定位的环境中要短,有时以降低准确性为代价。
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Interacting with molecular structures: user performance versus system complexity
Effective interaction in a virtual environment requires that the user can adequately judge the spatial relationships between the objects in a 3D scene. In order to accomplish adequate depth perception, existing virtual environments create useful perceptual cues through stereoscopy, motion parallax and (active or passive) haptic feedback. Specific hardware, such as high-end monitors with stereoscopic glasses, head-mounted tracking and mirrors are required to accomplish this. Many potential VR users however refuse to wear cumbersome devices and to adjust to an imposed work environment, especially for longer periods of time. It is therefore important to quantify the repercussions of dropping one or more of the above technologies. These repercussions are likely to depend on the application area, so that comparisons should be performed on tasks that are important and/or occur frequently in the application field of interest. In this paper, we report on a formal experiment in which the effects of different hardware components on the speed and accuracy of three-dimensional (3D) interaction tasks are established. The tasks that have been selected for the experiment are inspired by interactions and complexities, as they typically occur when exploring molecular structures. From the experimental data, we develop linear regression models to predict the speed and accuracy of the interaction tasks. Our findings show that hardware supported depth cues have a significant positive effect on task speed and accuracy, while software supported depth cues, such as shadows and perspective cues, have a negative effect on trial time. The task trial times are smaller in a simple fish-tank like desktop environment than in a more complex co-location enabled environment, sometimes at the cost of reduced accuracy.
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