Ar in vr:用于远程维护和协作的全景全息远程呈现

Furkan Kaynar, M. Hofbauer, A. MacWilliams, Joseph Newman, A. Hutter, E. Steinbach
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引用次数: 0

摘要

随着混合现实技术的发展,远程维护和协作应用越来越受到业界的关注。360度远程呈现和增强现实(AR)线索的结合已被证明是一种有效的远程协作方式。然而,大多数现有的方法不提供深度感知,这可以改善远程检测。此外,许多使用全息图进行实时协作的方法仅限于指向功能。在本文中,我们提出了一个与AR后端交互的360度远程呈现系统,以创建用于远程协作的沉浸式混合现实界面。所提出的摄像系统不需要任何现场人员携带,而是可以由远程操作人员直观地控制。我们部署了网络延迟补偿方法,并提出了新的投影策略,以实现正确有效的渲染。对比分析表明,所提出的系统与以前的工作相比具有优势,并且它是一种有希望改善远程协作和维护的方法。我们的实验表明,我们的系统具有大约106 ms的玻璃到玻璃延迟,并且到客户端的数据速率在10-15 Mbps之间变化,可以针对特定应用进一步优化。有vr经验的用户的探索性测试表明,系统的运动到光子延迟在可接受的范围内。该系统可以部署在各种工业应用中,用于现场用户(带有AR)和非现场用户(带有AR中的VR)之间的实时或异步协作。
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AR IN VR: OMNISTEREOSCOPIC TELEPRESENCE WITH HOLOGRAMS FOR REMOTE MAINTENANCE AND COLLABORATION
With the development of mixed reality technologies, remote maintenance and collaboration applications receive increasing interest in the industry. The combination of 360-degree telepresence and augmented reality (AR) cues have been shown to be an effective way of remote collaboration. However, most existing methods do not provide depth perception, which can improve the remote inspection. Also, many methods that use holograms for live collaboration are limited with only pointing functionality. In this paper, we present a 360-degree telepresence system interacting with an AR backend to create an immersive mixed reality interface for remote collaboration. The proposed camera system does not need to be carried by any on-site person, but can be controlled by the remote operator intuitively. We deploy network delay compensation methods and propose novel projection strategies for a correct and efficient rendering. A comparative analysis shows advantages of the proposed system over previous work, and that it is a promising approach for improving remote collaboration and maintenance. Our experiments indicate that our system has a glass-to-glass delay of roughly 106 ms, and a data rate to the client varying between 10-15 Mbps, which can be further optimized for specific applications. Exploratory tests with VR-experienced users showed that the motion-to-photon latency of the system is in acceptable ranges. The system can be deployed in various industrial applications for a live or asynchronous collaboration between an on-site user (with AR) and an off-site user (with AR in VR).
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