{"title":"纯P2P和游戏P2P应用的不同流量特征","authors":"Youngtae Han, Hong-Kyu Park","doi":"10.1109/ICACT.2008.4493788","DOIUrl":null,"url":null,"abstract":"Many literatures related to game and Peer-to-Peer (P2P) applications are focused on the performance enhancement. Few years ago, game applications just use the client and server model. However, today many game applications use the P2P model. Thus, there are many similarities between P2P and game applications over the P2P model. Though, many network providers desire to know the distribution of applications on their networks. These similarities between game and P2P applications make hard to identify each other. Thus, we characterize the differences between game and P2P applications.","PeriodicalId":448615,"journal":{"name":"2008 10th International Conference on Advanced Communication Technology","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Distinctive Traffic Characteristics of Pure and Game P2P Applications\",\"authors\":\"Youngtae Han, Hong-Kyu Park\",\"doi\":\"10.1109/ICACT.2008.4493788\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many literatures related to game and Peer-to-Peer (P2P) applications are focused on the performance enhancement. Few years ago, game applications just use the client and server model. However, today many game applications use the P2P model. Thus, there are many similarities between P2P and game applications over the P2P model. Though, many network providers desire to know the distribution of applications on their networks. These similarities between game and P2P applications make hard to identify each other. Thus, we characterize the differences between game and P2P applications.\",\"PeriodicalId\":448615,\"journal\":{\"name\":\"2008 10th International Conference on Advanced Communication Technology\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-04-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 10th International Conference on Advanced Communication Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICACT.2008.4493788\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 10th International Conference on Advanced Communication Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICACT.2008.4493788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Distinctive Traffic Characteristics of Pure and Game P2P Applications
Many literatures related to game and Peer-to-Peer (P2P) applications are focused on the performance enhancement. Few years ago, game applications just use the client and server model. However, today many game applications use the P2P model. Thus, there are many similarities between P2P and game applications over the P2P model. Though, many network providers desire to know the distribution of applications on their networks. These similarities between game and P2P applications make hard to identify each other. Thus, we characterize the differences between game and P2P applications.