拥挤对策中近似纯纳什均衡的有效计算

I. Caragiannis, A. Fanelli, N. Gravin, Alexander Skopalik
{"title":"拥挤对策中近似纯纳什均衡的有效计算","authors":"I. Caragiannis, A. Fanelli, N. Gravin, Alexander Skopalik","doi":"10.1109/FOCS.2011.50","DOIUrl":null,"url":null,"abstract":"Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes $O(1)$-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes $(2+\\epsilon)$-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and $1/\\epsilon$. It also applies to games with polynomial latency functions with constant maximum degree $d$; there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium, the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing $\\rho$-approximate equilibria is {\\sf PLS}-complete for any polynomial-time computable $\\rho$.","PeriodicalId":326048,"journal":{"name":"2011 IEEE 52nd Annual Symposium on Foundations of Computer Science","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"54","resultStr":"{\"title\":\"Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games\",\"authors\":\"I. Caragiannis, A. Fanelli, N. Gravin, Alexander Skopalik\",\"doi\":\"10.1109/FOCS.2011.50\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\\\\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes $O(1)$-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes $(2+\\\\epsilon)$-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and $1/\\\\epsilon$. It also applies to games with polynomial latency functions with constant maximum degree $d$; there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium, the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing $\\\\rho$-approximate equilibria is {\\\\sf PLS}-complete for any polynomial-time computable $\\\\rho$.\",\"PeriodicalId\":326048,\"journal\":{\"name\":\"2011 IEEE 52nd Annual Symposium on Foundations of Computer Science\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"54\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE 52nd Annual Symposium on Foundations of Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FOCS.2011.50\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE 52nd Annual Symposium on Foundations of Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FOCS.2011.50","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 54

摘要

拥塞对策是一类重要的对策,其中计算精确甚至近似的纯纳什均衡通常是{\sfpls完备}的。我们提出了一个惊人的简单的多项式时间算法,计算$O(1)$ -近似纳什均衡在这些游戏。特别是,对于具有线性延迟函数的拥塞博弈,我们的算法在玩家数量,资源数量和$1/\epsilon$的时间多项式中计算$(2+\epsilon)$ -近似纯纳什均衡。它也适用于具有多项式延迟函数的游戏,具有恒定的最大度$d$;近似保证是$d^{O(d)}$。该算法本质上确定了一个多项式长的最佳响应移动序列,导致近似均衡,这种短序列的存在本身就很有趣。这是非对称拥塞对策中近似均衡的第一个积极的算法结果。我们进一步证明,对于偏离我们温和假设的拥塞博弈,对于任何多项式时间可计算的$\rho$,计算{\sf}$\rho$ -近似均衡是PLS-complete。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes $O(1)$-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes $(2+\epsilon)$-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and $1/\epsilon$. It also applies to games with polynomial latency functions with constant maximum degree $d$; there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium, the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing $\rho$-approximate equilibria is {\sf PLS}-complete for any polynomial-time computable $\rho$.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Randomized Rounding Approach to the Traveling Salesman Problem Welfare and Profit Maximization with Production Costs Which Networks are Least Susceptible to Cascading Failures? Computing Blindfolded: New Developments in Fully Homomorphic Encryption The 1D Area Law and the Complexity of Quantum States: A Combinatorial Approach
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1