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引用次数: 3

摘要

本文介绍了一款学习面向对象编程概念的教育类手机游戏的设计。这个项目被称为MobiGP。设计的方法主要是故事线法和电子宠物游戏。这是基于这样一个事实:移动设备变得越来越普及,移动学习(m-learning)的普及,以及电子宠物在全球的巨大成功。我们不只是玩游戏,而是尝试扩展玩电子宠物的目的。它支持一种将游戏从娱乐变成教育活动的新范式,试图为学生提供一种新的方法来提高他们对面向对象编程(OOP)概念的知识,而不是正式的讲座和书籍。本文详细介绍了MobiGP的设计部分和开发方法。为了更好地了解MobiGP的工作原理,本文还包含了这款游戏的情节分镜。我们的假设是,当学生玩这个游戏时,他们将能够更多地理解面向对象的概念,并能够在课程中使用任何面向对象语言编写自己的结构化编程代码时实现这些知识。希望该游戏能成为提高高等学校一年级学生对面向对象编程概念基本认识的一种有益的方法。
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The Design of MobiGP by Using Tamagotchi
This paper presents a design of an educational mobile game for learning object-orientated programming concepts. The project is called MobiGP. The design is based on methods which are the story line method and Tamagotchi game. This based on the fact that mobile devices are getting more diffused, the pervasiveness of mobile learning (m-learning) and also the massive success of Tamagotchi worldwide. Instead of just playing a game, we try to expand the purpose of playing Tamagotchi. It supports a new paradigm of playing games from entertainment to an educational activity as an attempt to provide a new mean for the students to improve their knowledge of object oriented programming (OOP) concepts instead of formal lectures and books. This paper explains more on the design part and methodologies chosen in developing MobiGP. Storyboard of the scenario for this game is also included in order to give a better view of how MobiGP will work. Our hypothesis is that, as students play this game, they will be able to understand the OOP concepts more and able to implement the knowledge in writing their own structured-programming codes during their course using any OOP languages. It is hoped that this game may be a useful method to improve the basic understanding of OOP concepts among the first year students of institute of higher learning (IHL).
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