Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409298
Jianhua Wang, Jing Li, Long Zhang, Xiping Duan
The concept of mobile learning is often defined as learning that takes place with the help of mobile devices to access course materials at everywhere and at anytime; however, these devices operate in different ways and have different capabilities, because of these heterogeneous computing platforms, some course materials may not be in a format that different mobile devices would accept. To make course materials available on these mobile devices as well as on desktop systems, this paper develops an intelligent software agent model capable of adapting to the heterogeneous mobile computing environment. The agent can convert the course materials to the desired format automatically. The agent is able to understand mobile client's capabilities.
{"title":"A New Model of Device Adapting in Mobile Learning","authors":"Jianhua Wang, Jing Li, Long Zhang, Xiping Duan","doi":"10.1109/ISITAE.2007.4409298","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409298","url":null,"abstract":"The concept of mobile learning is often defined as learning that takes place with the help of mobile devices to access course materials at everywhere and at anytime; however, these devices operate in different ways and have different capabilities, because of these heterogeneous computing platforms, some course materials may not be in a format that different mobile devices would accept. To make course materials available on these mobile devices as well as on desktop systems, this paper develops an intelligent software agent model capable of adapting to the heterogeneous mobile computing environment. The agent can convert the course materials to the desired format automatically. The agent is able to understand mobile client's capabilities.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127374006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409236
Xiyu Liu, Jianping Zhang, Hong Liu
Boundary value problems of fourth order appear in beam equilibrium analysis. Most research focus on the existence of positive solutions with the help of nonlinear analysis tools such as topological indices, critical point theory, etc. The PSO is a stochastic optimization technique inspired by the behavior of a flock of birds, and has found successful applications in searching and optimization. Inspired by the randomized searching nature of PSO, and the widely used dynamic niche technology, this paper presents a new technique of finding positive solutions to fourth order boundary value problems. We propose algorithms to get multiple solutions to the problem.
{"title":"Particle Swarm Optimization in Nonlinear Systems","authors":"Xiyu Liu, Jianping Zhang, Hong Liu","doi":"10.1109/ISITAE.2007.4409236","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409236","url":null,"abstract":"Boundary value problems of fourth order appear in beam equilibrium analysis. Most research focus on the existence of positive solutions with the help of nonlinear analysis tools such as topological indices, critical point theory, etc. The PSO is a stochastic optimization technique inspired by the behavior of a flock of birds, and has found successful applications in searching and optimization. Inspired by the randomized searching nature of PSO, and the widely used dynamic niche technology, this paper presents a new technique of finding positive solutions to fourth order boundary value problems. We propose algorithms to get multiple solutions to the problem.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125491031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409241
Qicheng Lu, Yong Tang
Based on the reviews of dynamics capabilities, and the research on the knowledge constitution of dynamic capabilities, this paper has integrated the views of "content" and "process" about knowledge management. A conception model on knowledge system has been put forward to demonstrate the evolution of dynamic capabilities in the paper. And then the knowledge activities and evolution mechanisms of dynamic capabilities have been analyzed by this model. From the research, it can be concluded that knowledge activities is the foundation of the evolution of dynamic capabilities, and the organizational learning mechanism can guarantee its sustained development.
{"title":"A Knowledge-based Model on the Evolution of Dynamic Capabilities","authors":"Qicheng Lu, Yong Tang","doi":"10.1109/ISITAE.2007.4409241","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409241","url":null,"abstract":"Based on the reviews of dynamics capabilities, and the research on the knowledge constitution of dynamic capabilities, this paper has integrated the views of \"content\" and \"process\" about knowledge management. A conception model on knowledge system has been put forward to demonstrate the evolution of dynamic capabilities in the paper. And then the knowledge activities and evolution mechanisms of dynamic capabilities have been analyzed by this model. From the research, it can be concluded that knowledge activities is the foundation of the evolution of dynamic capabilities, and the organizational learning mechanism can guarantee its sustained development.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115090908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409277
L. Qian, Lizhen Liu, Yue Hu
Along with the rapid development of digital library, digital library of the third generation, taking the main characteristics of the personalized service, has already become the mainstream today. This article first analyzes the concept and characteristics of digital library, then elaborates the inevitability of personalized service as well as the necessity of its development and based on the Propose of establishing interested knowledge-base, enumerates several ways of personalized service, at last according to individualized service, this paper proposes the model of "learning-oriented individual digital library" and prospects the trends of digital library.
{"title":"Analysis of Personalized Information Service System for Digital Libraries","authors":"L. Qian, Lizhen Liu, Yue Hu","doi":"10.1109/ISITAE.2007.4409277","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409277","url":null,"abstract":"Along with the rapid development of digital library, digital library of the third generation, taking the main characteristics of the personalized service, has already become the mainstream today. This article first analyzes the concept and characteristics of digital library, then elaborates the inevitability of personalized service as well as the necessity of its development and based on the Propose of establishing interested knowledge-base, enumerates several ways of personalized service, at last according to individualized service, this paper proposes the model of \"learning-oriented individual digital library\" and prospects the trends of digital library.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116571626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409245
Wei Zhang, Shaohua Teng, Xiufen Fu, Junhui You
In order to learn the computer course, ire design and implement a Cooperative Learning System in Web, which is composed of two parts: basic knowledge and cooperative learning component. Students can learn cooperatively when needed. This paper takes the Principles of Compiling course as an example. It presents the principle and application of requesting cooperative learning and discussing cooperative learning, and then shows the effects of learning and the further work in the future.
{"title":"Design and Implementation of a Cooperative Learning System in Web","authors":"Wei Zhang, Shaohua Teng, Xiufen Fu, Junhui You","doi":"10.1109/ISITAE.2007.4409245","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409245","url":null,"abstract":"In order to learn the computer course, ire design and implement a Cooperative Learning System in Web, which is composed of two parts: basic knowledge and cooperative learning component. Students can learn cooperatively when needed. This paper takes the Principles of Compiling course as an example. It presents the principle and application of requesting cooperative learning and discussing cooperative learning, and then shows the effects of learning and the further work in the future.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122692242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409353
Yanhui Wu
Structured peer-to-peer overlay networks provide a self-organizing, scalable and fault tolerant substrate for cooperative peer-to-peer applications. The rerouting-based anonymous communication protocol building on the structured Peer-to-Peer network is put forward in this paper. Resorting to the self-organizing, structured overlay network, the anonymous strategy does not need a administrant node. Because of the opening character of overlay network, the relation on the expected value of rerouting path length and forward probability, and the relation on the degree of anonymity and the number of malicious nodes are analyzed in this paper. Moreover, the probability, which malicious nodes find the initiator, is increasing with the rounds which the initiator builds the rerouting path. The calculation result demonstrates that descending forward probability makes the expected value of rerouting path length decreases distinctly, therefore limits the communication delay.
{"title":"A novel anonymous communication strategy based on Structured peer-to-peer overlay networks","authors":"Yanhui Wu","doi":"10.1109/ISITAE.2007.4409353","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409353","url":null,"abstract":"Structured peer-to-peer overlay networks provide a self-organizing, scalable and fault tolerant substrate for cooperative peer-to-peer applications. The rerouting-based anonymous communication protocol building on the structured Peer-to-Peer network is put forward in this paper. Resorting to the self-organizing, structured overlay network, the anonymous strategy does not need a administrant node. Because of the opening character of overlay network, the relation on the expected value of rerouting path length and forward probability, and the relation on the degree of anonymity and the number of malicious nodes are analyzed in this paper. Moreover, the probability, which malicious nodes find the initiator, is increasing with the rounds which the initiator builds the rerouting path. The calculation result demonstrates that descending forward probability makes the expected value of rerouting path length decreases distinctly, therefore limits the communication delay.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122720495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409332
Yujie Liu, Xiao-Dong Zhang, Kewen Li
With rapid development of computer science,the visualization technology has been widely used in morden research and teaching. The main purpose of this system is to handle geological data integratedly to structure an actual reservior visualization system which can be used in the teaching of the petroleum courses. As a multimedia tool, it shows the basic geological structure of reservior with applied interactive ways. This system mainly achieves geological stratum model based on which it achieves geological body by sewing strata and anatomy of geological body..
{"title":"The Visualization System of Three-Dimensional Data Field in Petroleum Exploration","authors":"Yujie Liu, Xiao-Dong Zhang, Kewen Li","doi":"10.1109/ISITAE.2007.4409332","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409332","url":null,"abstract":"With rapid development of computer science,the visualization technology has been widely used in morden research and teaching. The main purpose of this system is to handle geological data integratedly to structure an actual reservior visualization system which can be used in the teaching of the petroleum courses. As a multimedia tool, it shows the basic geological structure of reservior with applied interactive ways. This system mainly achieves geological stratum model based on which it achieves geological body by sewing strata and anatomy of geological body..","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122726717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409248
Moji Wei, Jie Chen
Focusing on all-around development, the modern education system accelerates the economic growth by providing the talents for society, however, the current education system cannot help learners to choose the most suitable specialty according to his or her own character. This paper analyses the current education pattern as well as the functions of knowledge map through which constructs the talents map, finally it puts forward a specialty-choosing model based on the talents map.
{"title":"Building Knowledge Map to Improve Education Pattern","authors":"Moji Wei, Jie Chen","doi":"10.1109/ISITAE.2007.4409248","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409248","url":null,"abstract":"Focusing on all-around development, the modern education system accelerates the economic growth by providing the talents for society, however, the current education system cannot help learners to choose the most suitable specialty according to his or her own character. This paper analyses the current education pattern as well as the functions of knowledge map through which constructs the talents map, finally it puts forward a specialty-choosing model based on the talents map.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"04 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129645955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409233
H.A. Hashim, S. H. Ab. Hamid, W.A. Wan Rozali
The emerging of mobile games invites many researchers from all around the world to continue the studies related to this field. As in many countries especially Japan and Korea, mobile game is getting more attention from digital gamers as one of the most preferable type of digital games. One good reason that contributes to the success of mobile game is because of its mobility, which means gamers can play games at anytime and anywhere they wish for. In this paper, ire examine the usage of mobile game compared to other type of digital game such as console or arcade game in Malaysia. We also perform a series of analysis regarding to student preferences in every situation before a paradigm shifts from console or arcade game to mobile game. A survey on user preferences among students of Institute of Higher Learning (IHL) has been done to gather useful information and relevant data to support this paper. The survey showed that an overwhelming majority (60%) of the respondents prefer to play game in mobile phone. The questionnaire survey is part of an ongoing research study titled Mobile-Based Mental Skill Game Technology for Programming Course sponsored by Ministry of Science, Technology and Innovation (MOSTT). The data that have been gathered from the survey were analyzed using statistical package for social science (SPSS), Release 13.0.0, to investigate the number and percentage of students that use mobile game.
{"title":"A Survey on Mobile Games Usage among the Institute of Higher Learning (IHL) Students in Malaysia","authors":"H.A. Hashim, S. H. Ab. Hamid, W.A. Wan Rozali","doi":"10.1109/ISITAE.2007.4409233","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409233","url":null,"abstract":"The emerging of mobile games invites many researchers from all around the world to continue the studies related to this field. As in many countries especially Japan and Korea, mobile game is getting more attention from digital gamers as one of the most preferable type of digital games. One good reason that contributes to the success of mobile game is because of its mobility, which means gamers can play games at anytime and anywhere they wish for. In this paper, ire examine the usage of mobile game compared to other type of digital game such as console or arcade game in Malaysia. We also perform a series of analysis regarding to student preferences in every situation before a paradigm shifts from console or arcade game to mobile game. A survey on user preferences among students of Institute of Higher Learning (IHL) has been done to gather useful information and relevant data to support this paper. The survey showed that an overwhelming majority (60%) of the respondents prefer to play game in mobile phone. The questionnaire survey is part of an ongoing research study titled Mobile-Based Mental Skill Game Technology for Programming Course sponsored by Ministry of Science, Technology and Innovation (MOSTT). The data that have been gathered from the survey were analyzed using statistical package for social science (SPSS), Release 13.0.0, to investigate the number and percentage of students that use mobile game.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130374582","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2007-12-26DOI: 10.1109/ISITAE.2007.4409256
L. Y. Por
This paper focuses on the development of an IDD personalization framework for personalizing an E-Learning System. The paper begins with a problem domain together with a brief description of e-learning systems and its diffusion in the present day educational system based on the proposed learning approach model. The paper then concentrates on the method of identification questions into different level of difficulties and applies the categorized questions into the IDD model. The design of the IDD model will be revised and discussed together with the personalized learning assessment module via IDR table before a conclusion and future enhancement are presented.
{"title":"IDD Personalization Framework for e-Learning","authors":"L. Y. Por","doi":"10.1109/ISITAE.2007.4409256","DOIUrl":"https://doi.org/10.1109/ISITAE.2007.4409256","url":null,"abstract":"This paper focuses on the development of an IDD personalization framework for personalizing an E-Learning System. The paper begins with a problem domain together with a brief description of e-learning systems and its diffusion in the present day educational system based on the proposed learning approach model. The paper then concentrates on the method of identification questions into different level of difficulties and applies the categorized questions into the IDD model. The design of the IDD model will be revised and discussed together with the personalized learning assessment module via IDR table before a conclusion and future enhancement are presented.","PeriodicalId":332503,"journal":{"name":"2007 First IEEE International Symposium on Information Technologies and Applications in Education","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123644819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}