确定开发超休闲游戏的相关特征

Taras Voloshko, T. Shestakevych
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摘要

游戏产业致力于满足数百万用户的需求,所以开发者们正在积极改进现有游戏并开发新游戏。超休闲游戏是具有简单情节、简单机制和原始用户界面的游戏。尽管看起来很简单,但这类游戏很受欢迎,并为开发商带来了可观的利润。超休闲游戏的生命周期可能很短——几周或几个月,这也意味着开发这类游戏的时间有限。最好有一个工具来识别、评估和考虑成功的超休闲游戏的特征。因此,我们的实际任务是开发一种描述超休闲游戏的结构,这样就可以根据这种结构化数据,就一款成功游戏的相关特征做出决策。娱乐行业中的超休闲游戏是手机平台上的游戏类型之一。为了确定这类游戏的相关特征,有必要积累成功游戏的数据,确定所有超休闲游戏的共同特征,对获得的数据进行结构化,并选择影响游戏成功的特征。为了确定特征的相关性,有必要分析描述游戏的结构化数据。选择的特征将在超休闲游戏中实现。游戏的相关特征是选择游戏开发引擎的重要标准。根据这样的标准,值得评估流行的游戏引擎- GameMaker, Godot,虚幻引擎和Unity。为了确定最佳发动机,建议采用层次分析法。Facebook Analytics将用于收集已开发游戏的成功数据。所提议的确定各种信息技术的有关特征的概念将允许将这些技术合并为一个单一的系统。
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Identifying relevant characteristics for the development of a hyper-casual game
The game industry works to meet the needs of millions of users, so developers are actively improving existing games and developing a new one. Hyper-casual is a game with a simple plot, simple mechanics, and a primitive user interface. Despite the seeming simplicity, such games are popular and bring significant profits to developers. The life cycle of a hypercasual game can be quite short – a few weeks, or months, which also involves a limited time to develop such a game. It is advisable to have a tool to identify, evaluate and consider the characteristics of successful hyper-casual games. Therefore, the actual task is to develop a structure for describing a hyper-casual game so that, based on such structured data, a decision can be made regarding the relevant characteristics of a successful game. Hyper-casual games in the entertainment industry are one of the genres of games for mobile platforms. To determine the relevant characteristics of such a game, it is necessary to accumulate data on successful games, determine the general characteristics common to all hyper-casual games, to structure the obtained data, and select the characteristics that affect the success of the game. To decide on the relevance of characteristics, it is worth analyzing the structured data describing the game. The selected characteristics will be implemented in the hyper-casual game. The relevant characteristics of the game are a significant criterion for choosing a game engine for game development. According to such criteria, it is worth evaluating popular game engines – GameMaker, Godot, Unreal Engine, and Unity. To decide on the best engine, it is advisable to use the analytic hierarchy method. Facebook Analytics will be used to accumulate data on the success of the developed game. The proposed concept of determining the relevant characteristics of various information technologies will allow combining such technologies into a single system.
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