“不要用你的游戏鞭打我”:调查“自下而上”的游戏化

Pascal Lessel, Maximilian Altmeyer, Marc Müller, Christian Wolff, A. Krüger
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引用次数: 30

摘要

在本文中,我们研究了“自下而上”的游戏化,即为用户提供自己游戏化体验的选择。为此,我们回顾了常用的游戏化元素是否适合这种方法,并提供了一份在线问卷(N=75)的结果,并辅以对一家制造公司员工的半结构化访谈(N=8)。在为期12天的研究中(N=20),我们调查了一款执行“自下而上”游戏化概念的任务管理应用的实用性。通过这些研究,我们得到了“自底向上”应用程序应该满足的需求。研究结果显示,人们想要使用这种方法,并且愿意创造自己的游戏化体验,这表明“自下而上”可以替代目前经常使用的“自上而下”游戏化。
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"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification
In this paper we investigate "bottom-up" gamification, i.e. providing users with the option to gamify an experience on their own. To this end, we review commonly used gamification elements in terms of their suitability for such an approach and present the results of an online questionnaire (N=75) complemented by semi-structured interviews with employees of a manufacturing company (N=8). In a twelve-day-long study (N=20) we investigated the usefulness of a task managing app implementing a "bottom-up" gamification concept. With these studies, we derived requirements "bottom-up" applications should fulfill. The study results reveal that people want to use such an approach and are open to the creation of their own gamified experience, thus suggesting that "bottom-up" can be an alternative to "top-down" gamification often used today.
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