互联网上的3D图形——“枪战”(小组讨论)

C. Machover, Gavin Bell, T. Munzner, Fabio Pettinati, V. Watson
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引用次数: 1

摘要

通过互联网的3D图形需要超越目前预计算电影的最低标准,因为这些电影过度消耗带宽并且是非交互式的。小组成员将演示和比较通过互联网和万维网访问、分析和协作3D图形信息的新方法。这个“枪战”将说明哪些工具可能是各种类型的3D图形信息的最佳工具,包括动态科学数据、3D对象和虚拟环境。计算机图形社区(尤其是SIGGRAPH)可以通过促进图形工具的使用来提高信息高速公路的有效性,从而为人类提供主要服务。这个过程中的一个重要步骤是。对所提出的图形化工具进行公开的比较、评估和讨论。小组通过对建议的工具进行演示和公开讨论来提供这一步骤。这个问题比因特网的数据格式问题要大得多。这些工具应提供有效的信息访问、有效的分析以及通过Internet与他人进行有效的协作。组织者选择了他认为目前最有潜力的工具进行演示。所选择的3D对象和虚拟环境的工具是QuickTime VR和QuickDraw 3D由苹果电脑[1,2],WebSpace由硅图形[3],和一个公共领域的3D浏览器从明尼苏达大学几何中心b[4]。QuickTime VR是基于图像。QuickDraw 3D是一个跨平台的3D图形API。WebSpace和几何中心的公共领域浏览器基于[5]中描述的虚拟现实建模语言(VRML)。3D科学数据的选择工具是b[6]中描述的FASTexpedition。(我们并不期望一个工具对所有应用程序都是最好的。)
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3D graphics through the Internet—a “shoot-out” (panel session)
3D graphics through the Internet needs to move beyond the current lowest common denominator of pre-computed movies because these movies excessively consume bandwidth and are non-interactive. Panelists will demonstrate and compare new approaches for accessing, analyzing, and collaborating on 3D graphical information through the Internet and World-Wide Web. This "shoot-out" will illustrate which tools are likely to be the best for the various types of 3D graphical information, including dynamic scientific data, 3D objects, and virtual environments. The computer graphics community (and especially SIGGRAPH) can provide a major service to mankind by promoting the use of graphical tools that improve the effectiveness of the Information Superhighway. A significant step in this process is.an open comparison, evaluation, and discussion of the graphical tools being proposed. The panel provides this step by having demonstrations and open discussions of the proposed tools. The issue is much larger than just the issue of data formats for Internet. The tools should provide for efficient access of the information, effective analysis, and effective collaboration with others over the Internet. The organizer has selected tools for demonstration that he believes have the greatest potential at this time. The selected tools for 3D objects and virtual environments are QuickTime VR and QuickDraw 3D by Apple Computer [1, 2], WebSpace by Silicon Graphics [3], and a public domain 3D browser from the Geometry Center of the University of Minnesota [4]. QuickTime VR is based on images. QuickDraw 3D is a cross platform 3D graphics API. WebSpace and the Geometry Center's public domain browser are based on the Virtual Reality Modeling Language (VRML) described in [5]. The selected tool for 3D scientific data is the FASTexpedition described in [6]. (It is not expected that one tool will be the best for all applications.)
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