非理想光源下自由曲面构造的映射算法

Chen Li, D. Michaelis, P. Schreiber, L. Dick, A. Bräuer
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引用次数: 0

摘要

对于准直光源或点源等理想光源,采用传统的映射算法构建照明自由曲面光学系统的任意目标图案是可行的。每个自由曲面元在目标处生成一个图像点,图像点的光强对应于生成该图像点的自由曲面元的面积。对于具有明显的扩展和光线发散的光源,例如光源自由形状距离较小的LED,图像点被模糊,并且模糊的图案在不同点之间可能不同。此外,由于菲涅耳损失和渐晕,像点光强与自由曲面元面积的关系变得复杂。在映射算法中考虑到每个自由曲面元素的这些单独的光分布。为此,采用最陡正派程序的方法来调整映射目标。应用相应的线性优化矩阵计算了具有理想光源的光学系统的结构化目标图。为了达到一定的边缘条件,保证自由曲面的可加工性,在加工过程中加入了特殊的加权因子和平滑因子。采用常规光线追踪方法,在真实光源下获得了自由曲面各元素光照分布模式的线性优化矩阵。非平凡的光源几何形状,如led由于键合或源精细结构的不规则性,以及复杂的射线发散行为可以很容易地考虑。此外,还考虑了菲涅耳损耗、渐晕甚至杂散光。经过优化迭代,在真实光源条件下,光学系统提供具有理想光源的结构化目标图,从而实现初始映射目标。将该算法应用于若干设计实例。提出了几个简单的任务来讨论该方法的能力和局限性。本文还提出了一种均匀的LED照明系统设计,在入射方向强烈倾斜的情况下,采用相对较大的LED光源,以相当紧凑的光学系统和较短的工作距离实现均匀分布。结果表明,自由曲面单元的光照分布模式与其他自由曲面单元的光照分布模式有很大的不同。讨论了利用加权因子和平滑因子生成结构化目标图的方法。最后,自由形式的设计更复杂的光源,如led光源集群提出。
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Mapping algorithm for freeform construction using non-ideal light sources
Using conventional mapping algorithms for the construction of illumination freeform optics’ arbitrary target pattern can be obtained for idealized sources, e.g. collimated light or point sources. Each freeform surface element generates an image point at the target and the light intensity of an image point is corresponding to the area of the freeform surface element who generates the image point. For sources with a pronounced extension and ray divergence, e.g. an LED with a small source-freeform-distance, the image points are blurred and the blurred patterns might be different between different points. Besides, due to Fresnel losses and vignetting, the relationship between light intensity of image points and area of freeform surface elements becomes complicated. These individual light distributions of each freeform element are taken into account in a mapping algorithm. To this end the method of steepest decent procedures are used to adapt the mapping goal. A structured target pattern for a optics system with an ideal source is computed applying corresponding linear optimization matrices. Special weighting factor and smoothing factor are included in the procedures to achieve certain edge conditions and to ensure the manufacturability of the freefrom surface. The corresponding linear optimization matrices, which are the lighting distribution patterns of each of the freeform surface elements, are gained by conventional raytracing with a realistic source. Nontrivial source geometries, like LED-irregularities due to bonding or source fine structures, and a complex ray divergence behavior can be easily considered. Additionally, Fresnel losses, vignetting and even stray light are taken into account. After optimization iterations, with a realistic source, the initial mapping goal can be achieved by the optics system providing a structured target pattern with an ideal source. The algorithm is applied to several design examples. A few simple tasks are presented to discussed the ability and limitation of the this mothed. It is also presented that a homogeneous LED-illumination system design, in where, with a strongly tilted incident direction, a homogeneous distribution is achieved with a rather compact optics system and short working distance applying a relatively large LED source. It is shown that the lighting distribution patterns from the freeform surface elements can be significantly different from the others. The generation of a structured target pattern, applying weighting factor and smoothing factor, are discussed. Finally, freeform designs for much more complex sources like clusters of LED-sources are presented.
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