用于6DOF多用户虚拟现实的Wifi-VLC双连接流系统

Jacob Chakareski, M. Khan
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引用次数: 5

摘要

我们研究了未来用于6DOF多用户虚拟现实的WiFi-VLC双连接流系统,该系统可实现可靠的高保真远程场景沉浸。该系统集成了一个边缘服务器,该服务器使用可扩展的360°平片自适应地将VR用户当前的360°视图拆分为全景基线内容层和特定于视口的增强内容层。然后,用户通过互补的WiFi和VLC无线链路服务于两个内容层,这样,对于给定的WiFi和VLC传输资源,交付的视口质量是最大化的。我们使用我们在低复杂度下解决的速率失真优化来正式描述服务器的动作。为了考虑用户在探索6DOF远程场景内容的不同360°视点时的移动性,并保持可靠的高质量VLC连接,我们探索了系统中的动态VLC发射机转向和分配,作为图形瓶颈匹配,旨在最大化所有用户接收的VLC信噪比。对于这类高复杂度的离散组合优化问题,我们给出了一个有效的低复杂度解。本文还提供了我们收集的第一个实际的6DOF身体和头部运动VR导航数据集,并有助于通过仿真实验评估我们的系统性能。这些测试表明,对于12K-120fps 360°6DOF VR内容,与最先进的VLC蜂窝系统(LiFi)相比,VLC传输性能得到了增强,视口质量获得了高达7 dB的增益,而与最先进的传统无线流媒体方法相比,视口质量获得了高达10 dB的增益。此外,与仅包含VLC链路的参考方法LiFi相比,所提出系统的协同WiFi-VLC双连接增强了其可靠性。这些结果激发了我们系统的进一步探索和原型实现。
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Wifi-VLC dual connectivity streaming system for 6DOF multi-user virtual reality
We investigate a future WiFi-VLC dual connectivity streaming system for 6DOF multi-user virtual reality that enables reliable high-fidelity remote scene immersion. The system integrates an edge server that uses scalable 360° tiling to adaptively split the present 360° view of a VR user into a panoramic baseline content layer and a viewport-specific enhancement content layer. The user is then served the two content layers over complementary WiFi and VLC wireless links such that the delivered viewport quality is maximized for the given WiFi and VLC transmission resources. We formally characterize the actions of the server using rate-distortion optimization that we solve at low complexity. To account for the users' mobility as they explore different 360° viewpoints of the 6DOF remote scene content and maintain reliable high-quality VLC connectivity, we explore dynamic VLC transmitter steering and assignment in the system as graph bottleneck matching that aims to maximize the received VLC SNR across all users. We formulate an effective low-complexity solution to this discrete combinatorial optimization problem of high complexity. The paper also contributes a first actual 6DOF body and head movement VR navigation dataset that we collected and facilitate to assess the performance of our system via simulation experiments. These demonstrate enhanced VLC transmission performance and an up to 7 dB gain in viewport quality over a state-of-the-art VLC cellular system (LiFi), and an up to 10 dB gain in viewport quality over a state-of-the-art traditional wireless streaming method, for 12K-120fps 360° 6DOF VR content. Moreover, the synergistic WiFi-VLC dual connectivity of the proposed system augments its reliability over the reference method LiFi that comprises only VLC links. These outcomes motivate further exploration and prototype implementation of our system.
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