运用贝叶斯优化设计引人入胜的游戏

Mohammad M. Khajah, Brett D. Roads, Robert V. Lindsey, Yun-En Liu, M. Mozer
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引用次数: 55

摘要

我们使用贝叶斯优化方法来设计最大化用户粘性的游戏。参与者可以付费尝试游戏几分钟,然后他们可以退出或继续游戏,不需要额外的补偿。用户粘性是通过玩家持久性、其他人玩游戏的时间预测以及游戏后调查来衡量的。使用基于高斯过程的优化,我们进行了有效的实验,以确定游戏设计特征(特别是那些影响难度的特征),从而获得最大的用户粘性。我们研究了两个需要轨迹规划的游戏,每个游戏的难度都由一个三维连续的设计空间决定。其中两个设计维度以用户透明的方式操纵游戏(例如,障碍物的间距),第三个设计维度以微妙且隐蔽的方式操纵游戏(增量轨迹修正)。趋同结果表明,显性难度操作只有在与隐性操作相结合时才能有效调节用户粘性,这表明用户自我能力感知在其中起着关键作用。
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Designing Engaging Games Using Bayesian Optimization
We use Bayesian optimization methods to design games that maximize user engagement. Participants are paid to try a game for several minutes, at which point they can quit or continue to play voluntarily with no further compensation. Engagement is measured by player persistence, projections of how long others will play, and a post-game survey. Using Gaussian process surrogate-based optimization, we conduct efficient experiments to identify game design characteristics---specifically those influencing difficulty---that lead to maximal engagement. We study two games requiring trajectory planning, the difficulty of each is determined by a three-dimensional continuous design space. Two of the design dimensions manipulate the game in user-transparent manner (e.g., the spacing of obstacles), the third in a subtle and possibly covert manner (incremental trajectory corrections). Converging results indicate that overt difficulty manipulations are effective in modulating engagement only when combined with the covert manipulation, suggesting the critical role of a user's self-perception of competence.
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