当你在网上与朋友互动时,你看到了什么?脸,手,还是画布?

Kyle Koh, Hyunjoo Song, Daekyoung Jung, Bo Hyoung Kim, Jinwook Seo
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引用次数: 1

摘要

人们使用大量的交互式远程会议工具来完成从协作工作到娱乐需求的各种任务。根据任务的类型和用户的使用模式,任务通常是可区分的。我们提出了一个初步的用户研究,旨在探索执行不同类型的任务所产生的不同使用模式。在这项研究中,18人使用交互式远程会议工具完成三种类型的任务;不同屏幕配置下的协同创造、合作解决问题和竞争性游戏玩法。我们使用眼动仪分析了使用模式以及实验后问卷调查的结果。我们发现不同的任务导致不同的凝视模式。我们还提出了一个有趣的发现,即通过将结果与问卷调查和眼球追踪日志进行对比,用户如何错误地报告工具的使用情况。
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What do you see when you interact with friends online?: face, hand, or canvas?
People use plethora of interactive remote conference tools for various tasks ranging from collaborative works to entertainment needs. The tasks are often distinguishable in terms of their types and users' usage patterns. We present a preliminary user study designed to explore the different usage patterns derived by performing different types of tasks. In this study, 18 people used an interactive remote conference tool for three types of tasks; Collaborative Creation, Cooperative Problem Solving, and Competitive Game Play with different screen configurations. We analyzed usage patterns using an eye-tracker as well as the result from post experimental questionnaire. We found that different tasks resulted in different gaze patterns. We also present an interesting finding on how users mistakenly report the use of the tool by contrasting the result with the questionnaire and eye-tracking log.
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