地点、媒体和活动

M. Chalmers
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引用次数: 6

摘要

讲习班的参与呼吁指出了与新技术、工作形式和活动方式的发展有关的工作和社会的变化。传统的工作场所概念受到技术设备的融合和相互交流的挑战,我们的设计和理论方法也是如此。我想说,这是唯一的问题,因为传统的观点是相当简化和简单化的。我想探索一个不同的概念,什么是地方,什么是工作场所。这建立并扩展了Harrison和Dourish在CSCW中对空间和地点的讨论,采用了一种基于后结构主义符号学的方法,该方法比旧的HCI和CSCW更充分地考虑了人类活动中媒介的相互依赖性,人们的活动不断地结合和切割不同的媒介,交织这些媒介,建立联系和使用的模式,从而产生意义。人们如何行动和工作取决于他们可以使用的媒体的全面组合,因此,将空间作为活动的最重要决定因素的狭隘关注低估了其他媒体的影响。“地点”不仅仅是由空间的物理媒介决定的。一个人的工作或活动可能会受到周围空间的配置和空间所提供的相互作用的影响,但也会受到书籍、电话、超媒体、3D计算机图形等的影响。通过分析书面文本、地图和电影等旧媒体的影响,最近的技术发展加剧或突出了一种已经很熟悉的现象。这种立场现在正在城市项目中进行探索,该项目侧重于故意模糊物理空间和数字空间之间界限的城市处理。通过将移动计算机、超媒体和虚拟环境结合在一个系统中,并允许每个使用每种媒体或媒体组合的人与使用其他每种媒体的人进行互动,我们的系统既由我们的理论方法驱动,也推动了理论的发展。
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Place, media and activity
The workshop's call for participation points out the changes in work and society related to the development of new technologies, forms of work and patterns of activity. The traditional notion of workplace is challenged by the convergence and intercommunication of technological devices, as are our approaches to design and theory. I'd like to argue that this is only problematic because the traditional view is rather reductionist and simplistic. I'd like to explore a different notion of what place is, and hence workplace. This builds on and extends the discussion of space and place in CSCW by Harrison and Dourish, taking an approach based on post-structuralist semiology that takes fuller account of the interdependence of media in human activity than older HCI and CSCW People's activity continually combines and cuts across different media, interweaving those media and building up the patterns of association and use that make meaning. How people act and work is determined by the full combination of media that they can use, and hence a narrow focus on space as the paramount determinant of activity underrates the influence of other media. 'Place' is not solely determined by the physical medium of space. A person's work or activity may be influenced by the configuration of space around them and the interactions that space affords, but also by books, telephones, hypermedia, 3D computer graphics and so forth. Recent technological developments heighten or highlight a phenomenon already familiar through analysis of the effect of older media such as written text, maps and cinema. This stance is now being explored in the city project, which focuses on a treatment of the city that deliberately blurs the boundaries between physical and digital spaces. By combining mobile computers, hypermedia and virtual environments in one system, and allowing each person using each medium or combination of media to interact with people using every other medium, our system is both driven by our theoretical approach and driving the development of theory.
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