私人数字数据档案管理的游戏化

C. Maltzahn, A. Jhala, Michael Mateas, E. Whitehead
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引用次数: 8

摘要

与全球数字数据的超指数增长相匹配的是包含歌曲、电子书、有声书、照片、电影、文本文件和其他媒体类型文件的个人数字档案。对于许多类型的媒体来说,添加项目通常比防止档案陷入混乱和导致数据丢失要容易得多。维护这些个人档案的开销经常超过他们的主人愿意投入这项重要任务的时间和耐心。在这种情况下,游戏化的前景是通过提高个人档案管理的经验,显著延长维护个人档案的意愿。本文主要研究个人档案的一个子类,即私人档案。由于各种原因,这些档案的所有者不希望在网上提供,因此将档案维护限制为个人活动,并且不允许任何形式的众包,因为担心不必要的信息泄露。作为私人数字档案维护游戏化的一个例子,我们将其描述为《InfoGarden》,这是一款休闲游戏,它将文件标记转变为一种个人活动,例如为花园除草和保护植物免受地鼠侵害,并包含鼓励正交标记使用的奖励系统。本文总结了经验教训,并总结了仍然存在的挑战。
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Gamification of private digital data archive management
The super-exponential growth of digital data world-wide is matched by personal digital archives containing songs, ebooks, audio books, photos, movies, textual documents, and documents of other media types. For many types of media it is usually a lot easier to add items than to keep archives from falling into disarray and incurring data loss. The overhead of maintaining these personal archives frequently surpasses the time and patience their owners are willing to dedicate to this important task. The promise of gamification in this context is to significantly extend the willingness to maintain personal archives by enhancing the experience of personal archive management. In this paper we focus on a subcategory of personal archives which we call private archives. These are archives that for a variety of reasons the owner does not want to make available online and which consequently limits archive maintenance to an individual activity and does not allow any form of crowdsourcing out of fear for unwanted information leaks. As an example of private digital archive maintenance gamification we describe InfoGarden, a casual game that turns document tagging into an individual activity of (metaphorically) weeding a garden and protecting plants from gophers and includes a reward system that encourages orthogonal tag usage. The paper concludes with lessons learned and summarizes remaining challenges.
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