(co)为社区和社区策划游戏jam(48小时的游戏制作挑战回顾

T. A. J. Turner, L. Thomas
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引用次数: 1

摘要

在本文中,我们将从社区建设和培养社区或非结构化、无等级的社区现象(有时被视为戏剧性或急性社区事件的结果)的角度讨论每年48小时游戏jam的策划。jam(游戏邦注:即48小时的游戏制作挑战)是公共项目管理实践的一部分。它从2007年到2016年持续了10年。关于jam的讨论和反思已经持续了10年,这让我们开始思考游戏jam作为社区活动的本质,它具有创造社区的潜力。
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(co)Curating game jams for community and communitas A 48hr game making challenge retrospective
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community building and fostering communitas or the unstructured non-hierarchical community phenomenon that is sometimes seen as the result of a dramatic or acute community event. The jam (the 48hr game making challenge) was part of a wider practice of public program curation. It ran for a decade between 2007 and 2016. The discussion and reflection on the jam over the decade that it ran, leads us to reflect on the nature of game jams as community events which have the potential for creation of communitas.
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Jamming across borders: An exploratory study (co)Curating game jams for community and communitas A 48hr game making challenge retrospective Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming Hackathons for Workforce Development: A Case Study Participants’ Motivations in the Global Service Jam
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