基于游戏引擎的移动机器人远程控制方法

Osamu Ohashi, Eiji Ochiai, Y. Kato
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引用次数: 5

摘要

提出了一种虚拟世界与现实世界的映射方法,用于机器人网络远程控制。服务器隔离了虚拟世界中的用户操作端和现实世界中的机器人工作端。我们使用游戏引擎来创造虚拟世界。游戏引擎处理用户操作和用户侧视图。该视图用于比较机器人在现实世界中所采取的真实世界视图的匹配程度以及当前强度水平与测量强度的比较。这些比较过程在服务器上完成。验证了该方法在校园指导服务中的有效性。
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A Remote Control Method for Mobile Robots Using Game Engines
This paper proposes a mapping method with the virtual world and the real world for robot remote controlling via the internet. Server isolates a user operation side in the virtual world and a robot working side in the real world. We use a Game Engine for creating the virtual world. The Game Engine handles user operation and user side view. This view is used for the reference for comparing matching level with the real world view which is taken by robots in the real world and current intensity level comparing with measured intensity concurrently. These comparing processes are done on the server. We validate efficiency of the method for applying to campus guidance service.
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