{"title":"基于游戏引擎的移动机器人远程控制方法","authors":"Osamu Ohashi, Eiji Ochiai, Y. Kato","doi":"10.1109/WAINA.2014.23","DOIUrl":null,"url":null,"abstract":"This paper proposes a mapping method with the virtual world and the real world for robot remote controlling via the internet. Server isolates a user operation side in the virtual world and a robot working side in the real world. We use a Game Engine for creating the virtual world. The Game Engine handles user operation and user side view. This view is used for the reference for comparing matching level with the real world view which is taken by robots in the real world and current intensity level comparing with measured intensity concurrently. These comparing processes are done on the server. We validate efficiency of the method for applying to campus guidance service.","PeriodicalId":424903,"journal":{"name":"2014 28th International Conference on Advanced Information Networking and Applications Workshops","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A Remote Control Method for Mobile Robots Using Game Engines\",\"authors\":\"Osamu Ohashi, Eiji Ochiai, Y. Kato\",\"doi\":\"10.1109/WAINA.2014.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a mapping method with the virtual world and the real world for robot remote controlling via the internet. Server isolates a user operation side in the virtual world and a robot working side in the real world. We use a Game Engine for creating the virtual world. The Game Engine handles user operation and user side view. This view is used for the reference for comparing matching level with the real world view which is taken by robots in the real world and current intensity level comparing with measured intensity concurrently. These comparing processes are done on the server. We validate efficiency of the method for applying to campus guidance service.\",\"PeriodicalId\":424903,\"journal\":{\"name\":\"2014 28th International Conference on Advanced Information Networking and Applications Workshops\",\"volume\":\"2013 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-05-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 28th International Conference on Advanced Information Networking and Applications Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WAINA.2014.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 28th International Conference on Advanced Information Networking and Applications Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WAINA.2014.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Remote Control Method for Mobile Robots Using Game Engines
This paper proposes a mapping method with the virtual world and the real world for robot remote controlling via the internet. Server isolates a user operation side in the virtual world and a robot working side in the real world. We use a Game Engine for creating the virtual world. The Game Engine handles user operation and user side view. This view is used for the reference for comparing matching level with the real world view which is taken by robots in the real world and current intensity level comparing with measured intensity concurrently. These comparing processes are done on the server. We validate efficiency of the method for applying to campus guidance service.