物理工具设计对虚拟现实中工具用户体现的影响

Jingjing Zhang, Chuanzhi Su, Mengjie Huang, Liwen Liang, Rui Yang
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摘要

虚拟现实(VR)用户通常通过两种主要方式与虚拟世界进行交互:通过手持控制器或身体运动跟踪。随着跟踪器技术的发展,在VR中结合跟踪器为物理工具设计增加更多的可能性,从而丰富交互是设计人员和开发人员的一个很有前景的方向。在虚拟现实应用中,工具的虚拟表示可以变化,但物理工具提供的实时触觉交互通常是有限的。用户在VR中对工具的具身感知知之甚少,研究也尚未确定不同的物理工具设计如何影响用户的工具具身感。本研究探讨了物理工具对虚拟现实中工具体现的影响。设计了六种不同握持手势的物理工具,并将其应用于用户研究实验中。研究结果显示,一种与虚拟表征显著不同的物理工具被评为最低的自我报告工具体现和用户的负面反馈。本研究为VR应用中带有跟踪器的物理工具提供了设计建议,并扩展了现有的工具具体化研究。
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Impact of Physical Tool Designs on User Embodiment of Tools in Virtual Reality
Virtual reality (VR) users typically interact with the virtual world in two main ways: through the hand-held controller or body motion tracking. With the development of tracker technique, it is a promising direction for designers and developers to enrich the interaction by adding more possibilities to physical tool designs combined with the tracker in VR. The virtual representation of the tool can be varied in VR applications, but the real-time haptic interaction that physical tools provide is usually limited. Little is known about users’ embodied perception of the tool in VR, and research has not yet determined how different physical tool designs affect users’ sense of tool embodiment. This research explores the effect of physical tools on tool embodiment in VR. Six physical tools with different hand grasping gestures were designed and applied in the experiment of the user study. The findings reveal that one physical tool significantly differed from the virtual representation was rated the lowest self-reported tool embodiment and negative feedback from users. This study offers the design recommendation for physical tools with trackers for VR applications and expands existing research on tool embodiment.
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