武术卡拉瑞迈塔里虚拟现实训练模块的开发

Ujjwal Singh, D. S. Divya, A. Kadar
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摘要

虚拟现实(VR)是一种创新技术,它提供了一个独特的平台,可以在现实世界中创造一个可以通过物理存在来解决的想象世界。这种包络技术开发了一个基于计算机的虚拟环境平台,其进步提供了独特的解决方案。该项目旨在为迈塔里(Maithari)创建一个虚拟现实训练模块,这是卡拉里(kalarippayattu)的第一阶段,包括在Unity引擎的帮助下在卡拉里练习的姿势、练习和序列。kalarippayattu有四个阶段,即第一阶段- Meithari(身体练习),第二阶段- Kolthari(木制武器训练),第三阶段- angathari(金属武器训练),第四阶段- Verumkai(徒手技术)。这里我们关注的是第一阶段,Meithari。它建立了整个训练和练习的基本步骤,包括跳跃,跳跃,踢腿,循环序列,跳跃,姿势,腿部摆动和各种运动技术。在这一阶段进行的体能训练通过发展一些属性,如力量、耐力、柔韧性、敏捷性和速度来为练习者做准备。这样做的目的也是为了培养耐心、自制力、专注力和意识。在这个项目中,我们使用Unity引擎作为开发培训模块的工具,因为它提供了对多个平台的支持,包括PC,手机和主要控制台。使用Unity,我们只需要一键操作就可以轻松创建多个平台。
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Development of Virtual Reality Training module for Maithari of Martial Art Kalari
Virtual Reality (VR) is an innovative technology that provides a unique platform to create an imaginary world in the real world that can be addressed by physical presence. This enveloping technology develops a computer-based imaginary environment platform and the advancements give unique solutions. The project aims to create a Virtual Reality training module for Maithari, the first stage of kalarippayattu (Kalari) which includes postures, exercises and sequences practised during the Kalari with the help of Unity Engine. There are four stages of kalarippayattu i.e. First stage- Meithari (Physical exercises), Second stage- Kolthari (Wooden Weapon Training), Third stage-Angathari (Metal Weapon Training), Fourth stage- Verumkai (Bare-Hand Technique). Here we are focusing on the first stage, Meithari. It builds the basics steps for the entire training and exercises that include jumps, leaps, kicks, circular sequences, leaps, postures, leg swings, and various movement technique. The physical training performed at this stage prepares the practitioner by developing several attributes such as strength, stamina, flexibility, agility, and speed. The aim is also to develop patience, self-control, focus, and awareness. In this project, we are using the Unity Engine as a tool to develop the training module as it offers support for multiple platforms, including PC, mobile and major consoles. With Unity, we just need to have a one-click process to have multiple platforms with ease.
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