{"title":"武术卡拉瑞迈塔里虚拟现实训练模块的开发","authors":"Ujjwal Singh, D. S. Divya, A. Kadar","doi":"10.1109/ACCESS51619.2021.9563334","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is an innovative technology that provides a unique platform to create an imaginary world in the real world that can be addressed by physical presence. This enveloping technology develops a computer-based imaginary environment platform and the advancements give unique solutions. The project aims to create a Virtual Reality training module for Maithari, the first stage of kalarippayattu (Kalari) which includes postures, exercises and sequences practised during the Kalari with the help of Unity Engine. There are four stages of kalarippayattu i.e. First stage- Meithari (Physical exercises), Second stage- Kolthari (Wooden Weapon Training), Third stage-Angathari (Metal Weapon Training), Fourth stage- Verumkai (Bare-Hand Technique). Here we are focusing on the first stage, Meithari. It builds the basics steps for the entire training and exercises that include jumps, leaps, kicks, circular sequences, leaps, postures, leg swings, and various movement technique. The physical training performed at this stage prepares the practitioner by developing several attributes such as strength, stamina, flexibility, agility, and speed. The aim is also to develop patience, self-control, focus, and awareness. In this project, we are using the Unity Engine as a tool to develop the training module as it offers support for multiple platforms, including PC, mobile and major consoles. With Unity, we just need to have a one-click process to have multiple platforms with ease.","PeriodicalId":409648,"journal":{"name":"2021 2nd International Conference on Advances in Computing, Communication, Embedded and Secure Systems (ACCESS)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Virtual Reality Training module for Maithari of Martial Art Kalari\",\"authors\":\"Ujjwal Singh, D. S. Divya, A. Kadar\",\"doi\":\"10.1109/ACCESS51619.2021.9563334\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) is an innovative technology that provides a unique platform to create an imaginary world in the real world that can be addressed by physical presence. This enveloping technology develops a computer-based imaginary environment platform and the advancements give unique solutions. The project aims to create a Virtual Reality training module for Maithari, the first stage of kalarippayattu (Kalari) which includes postures, exercises and sequences practised during the Kalari with the help of Unity Engine. There are four stages of kalarippayattu i.e. First stage- Meithari (Physical exercises), Second stage- Kolthari (Wooden Weapon Training), Third stage-Angathari (Metal Weapon Training), Fourth stage- Verumkai (Bare-Hand Technique). Here we are focusing on the first stage, Meithari. It builds the basics steps for the entire training and exercises that include jumps, leaps, kicks, circular sequences, leaps, postures, leg swings, and various movement technique. The physical training performed at this stage prepares the practitioner by developing several attributes such as strength, stamina, flexibility, agility, and speed. The aim is also to develop patience, self-control, focus, and awareness. In this project, we are using the Unity Engine as a tool to develop the training module as it offers support for multiple platforms, including PC, mobile and major consoles. With Unity, we just need to have a one-click process to have multiple platforms with ease.\",\"PeriodicalId\":409648,\"journal\":{\"name\":\"2021 2nd International Conference on Advances in Computing, Communication, Embedded and Secure Systems (ACCESS)\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 2nd International Conference on Advances in Computing, Communication, Embedded and Secure Systems (ACCESS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACCESS51619.2021.9563334\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 2nd International Conference on Advances in Computing, Communication, Embedded and Secure Systems (ACCESS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACCESS51619.2021.9563334","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Virtual Reality Training module for Maithari of Martial Art Kalari
Virtual Reality (VR) is an innovative technology that provides a unique platform to create an imaginary world in the real world that can be addressed by physical presence. This enveloping technology develops a computer-based imaginary environment platform and the advancements give unique solutions. The project aims to create a Virtual Reality training module for Maithari, the first stage of kalarippayattu (Kalari) which includes postures, exercises and sequences practised during the Kalari with the help of Unity Engine. There are four stages of kalarippayattu i.e. First stage- Meithari (Physical exercises), Second stage- Kolthari (Wooden Weapon Training), Third stage-Angathari (Metal Weapon Training), Fourth stage- Verumkai (Bare-Hand Technique). Here we are focusing on the first stage, Meithari. It builds the basics steps for the entire training and exercises that include jumps, leaps, kicks, circular sequences, leaps, postures, leg swings, and various movement technique. The physical training performed at this stage prepares the practitioner by developing several attributes such as strength, stamina, flexibility, agility, and speed. The aim is also to develop patience, self-control, focus, and awareness. In this project, we are using the Unity Engine as a tool to develop the training module as it offers support for multiple platforms, including PC, mobile and major consoles. With Unity, we just need to have a one-click process to have multiple platforms with ease.