基于人体感知的运动服装冷暖触觉热流光谱

Susan L. Sokolowski, Emily Karolidis, A. Hakimian
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摘要

在运动产品行业,技术服装材料可以被开发为温暖或凉爽的感知到人类的触摸。那些为温暖触感而创造的材料通常适用于寒冷的环境——为运动员提供舒适的温暖,而凉爽触感材料是为炎热的环境而开发的——使运动员的皮肤表面感觉凉爽清新。这些属性可以设计到材料的正面或背面,提供不同的购买点和近皮肤的感知体验。本研究的目的是定义运动服装行业在开发新技术材料时可以参考的温暖和凉爽触摸渗出光谱。采用改进的瞬态平面源(MTPS)传感器对常见运动材料的冷热触摸特性进行了机械评估,并采用人体受试者指尖测试方案进行了感知评估。根据收集到的数据,确定了表面和背面材料侧面的冷触和暖触渗透光谱。对于材料标本的正面,受试者对温暖的感知平均为145.9(+/-23.1),对凉爽的感知平均为182.2(+/-19.7)。对于样品的背面,材料在138.6(+/-22.6)时被认为是热的,在177.3(+/-19.3)时被认为是冷的。本研究的结果为运动服装材料开发商提供了运动员冷暖触觉知觉体验的目标溢度值范围。
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Sports Apparel Warm and Cool Touch Effusivity Spectrums Based on Human Perception
In the sports product industry, technical apparel materials can be developed to be perceived warm or cool to the human touch. Those created for warm touch are typically for cold environments - generating warmth for athlete comfort, whereas cool touch materials are developed for hot environments – making the athlete’s skin surface feel cool and fresh. These attributes can be engineered into the face or back side of the material – providing different point-of-purchase and next-to-skin perceptual experiences. The goal of this study was to define warm and cool touch effusivity spectrums that the sports apparel industry can reference when developing new technical materials. The warm and cool touch characteristics of common sports materials were evaluated mechanically with a Modified Transient Plane Source (MTPS) sensor and perceptually with a human subject fingertip test protocol. From the data collected, cool and warm touch effusivity spectrums were determined for face and back material sides. For the face side of the material specimens, subjects’ perception of warmth was at an average effusivity value of 145.9 (+/-23.1), and cool at 182.2 (+/-19.7). For the back side of the specimens, the materials were perceived warm at 138.6 (+/-22.6), and cool at 177.3 (+/-19.3). The results of this study provide sports apparel material developers insight into target effusivity value ranges for athlete warm or cool touch perceptual experiences.
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