基于进化策略和模糊控制的格斗游戏AI动态脚本优化与简化

Y. Kanetsuki, R. Thawonmas, S. Nakata
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引用次数: 2

摘要

我们开发了进化策略(ES)和模糊控制(FC)的组合,以优化和简化现有的动态脚本(DS) AI,称为CodeMonkey,用于格斗游戏《fighting ice》,最近被用作国际游戏AI比赛的平台。DS的主要问题之一是用户必须决定许多参数,其过程并不简单。此外,还需要一个复杂的DS用户定义动作规则集。我们工作的目的是使这个麻烦的过程自动化,并提高DS技术的性能。我们将(1+1)-ES与五分之一规则一起用于调整参数,并将FC用于简化附加动作规则的定义。我们在FightingICE中验证了AI的性能。测试结果表明,虽然本文提出的人工智能不需要用户设置复杂的参数和规则,但它优于原始的CodeMonkey。
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Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI
We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international game AI competitions. One of the major issues in DS is that the user has to decide a lot of parameters whose process is not simple. In addition, a complex user-defined-action-rule set for DS is required. The purpose of our work is to automate this troublesome process and improve the performance of the DS technique. We apply (1+1)-ES with the one-fifth rule for tuning parameters and FC for easing definition of additional action rules. We verify our AI's performance in FightingICE. The test results show that although the proposed AI does not require complex parameter and rule setting by the user, it defeats the original CodeMonkey.
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