数字人类:一些特征

G. Ferrari
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摘要

本文不是报道原始研究,而是试图通过检查该学科的历史和技术起源来定义数字人文学科的复杂和相当分散的领域。以计算机为媒介存储和检索与人类人工制品相关的数据的实践与“数字文化”的创造性建设之间的区别,在数字人文主义者的目标上划出了一条粗略的分界线。数字人文学科源远流长的历史概述表明,该学科与计算语言学和语言资源的发展有着根本和内在的联系。随着科学视野的拓宽和专业技术的发展,学科的界限也在不断变化。文本标记(源于文本注释)和普通浏览器提供的多模式功能是推动数字人文学科逐步发展和扩展的两种基本技术。这两种技术紧密相连,因为由http协议(超文本传输协议)操作的语言与用于文本标记的语言来自相同的来源。超文本和多模态允许扩展计算机的使用,以存储和访问各种各样的人文数据,包括图像、视频和录音。最后,实体声明作为标记的进一步发展,使得应用语义网技术进行高级研究成为可能。创意数字文化的领域非常广阔,有大量的软件应用程序支持这种创意追求。因此,有几种艺术形式在很大程度上受益于技术进步。鉴于此,本文还将技术过时作为数字人文学科的一个严重问题加以解决。
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Digital Humanities: alcuni tratti caratteristici
Rather than reporting on original research, this paper seeks to define the complex and rather diffuse domain of digital humanities by examining the historical and technological origins of the discipline. The distinction between the practice of the computer-mediated storage and retrieval of data relevant to human artefacts and the creative building of ‘digital culture’ draws a rough dividing line across the objectives of digital humanists. A historical outline of the distant origins of digital humanities suggests that the discipline is foundationally and intrinsically linked to computational linguistics and the development of linguistic resources. The boundaries of the discipline have been shifting concomitantly with the broadening of the scientific horizon and the evolution of dedicated technologies. Text mark-up (stemming from text annotation) and the multimodal facilities offered by ordinary browsers are the two basic techniques which have promoted the progressive development and expansion of digital humanities. These two techniques are closely interconnected as the language operated by the http protocol (HyperText Transfer Protocol) derives from the same source as that used for text mark-up. Hypertext and multimodality allow extending the uses of the computer to store and access humanities data of various kinds, including images, videos and sound recordings. Finally, the declaration of entities, as a further development of mark-up, makes it possible to apply semantic web techniques to carry out advanced research studies. The field of creative digital culture is very large, and there are abundant software applications that support such creative pursuits. Consequently, several forms of art have largely profited from technological advancement. Given this, the paper also addresses technological obsolescence as a serious problem in digital humanities.
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