奥克兰人脸模拟器

Mark Sagar
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引用次数: 5

摘要

奥克兰面部模拟器的开发是为了创建逼真的、自主互动的、高度表达的人脸,用于从感知心理学研究到新的人机界面技术的应用。面部模型可以代表面部肌肉的全部动作,并且可以精确控制,以便为感知实验创造新的静态和动态刺激。这些模型还可以由交互式集成系统中的认知架构驱动,以创建合成肌肉激活。或者它们可以通过动作捕捉或动画控制或任何组合来驱动,以实现高度的真实感和实时的全方位表达。
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Auckland face simulator
The Auckland Face Simulator has been developed to create realistic, autonomously interactive, highly expressive human faces for use in applications from perceptual psychology research to new human-computer-interface technologies. The face models can represent the full range of facial muscle actions and can be precisely controlled to allow creation of novel static and dynamic stimuli for perceptual experiments. The models can also be driven by cognitive architectures in an interactive integrated system to create synthetic muscle activations. Or they can be driven by motion capture or by animation controls or any combination to achieve a high degree of realism and a full range of expression in real time.
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