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ACM SIGGRAPH 2015 Computer Animation Festival最新文献

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J'ai vu, une fois, une magnifique image 我曾经看到过一幅美丽的画面
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2746906
Hsiao Sheng Wen
Each of these three animals has its own unique vision system: compound eyes, motion capture, and fish eye. For living animals, the moment of being eaten may be the most magnificent image, seen only once in an entire life.
这三种动物都有自己独特的视觉系统:复眼、动作捕捉和鱼眼。对于活着的动物来说,被吃掉的那一刻可能是最壮观的景象,一生中只能看到一次。
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引用次数: 0
Avengers: age of ultron 复仇者联盟:奥创纪元
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2775124
Greg Grusby
Industrial Light & Magic presents the visual effects of "Avengers: Age of Ultron".
工业光魔展示了“复仇者联盟:奥创纪元”的视觉效果。
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引用次数: 18
Alosis 的离奇
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2746775
G. Cherouvim
"Alosis" explores the relationship between man and his natural environment. We observe him living everyday mundane moments, ignoring the consequences his daily routine has on his self-defined world. Isolated from nature and confined in a digitized world, he celebrates his dominance and transcends into a hyperreality, challenging his own existence.
《阿洛西斯》探讨了人与自然环境之间的关系。我们观察他过着平凡的日常生活,忽略了他的日常生活对他自己定义的世界的影响。他与自然隔绝,被限制在一个数字化的世界里,他庆祝自己的统治地位,并超越到一个超现实,挑战自己的存在。
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引用次数: 0
Interstellar 星际
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2775116
Sarah Harries
A visual journey through "Interstellar" includes the film's wormhole, supermassive black hole (Gargantua), Tesseract (four-dimensional space allowing time to be seen as a physical dimension), space vistas (created through onset projection), robots (TARS and CASE), alien worlds populated with giant waves, and landscapes of frozen cloud and ice.
《星际穿越》的视觉之旅包括电影中的虫洞、超大质量黑洞(Gargantua)、Tesseract(四维空间,允许时间被视为一个物理维度)、太空景观(通过开始投影创造)、机器人(TARS和CASE)、充斥着巨浪的外星世界,以及冰冻的云和冰的景观。
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引用次数: 0
Real-time cinematic shot lighting in the order: 1886 实时电影镜头照明顺序:1886
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2790335
Nathan Phail-Liff
The rendering and content-creation pipelines from The Order: 1886 were built from the ground up to deliver a seamless, real time experience across both gameplay and cinematics, and achieve a visual fidelity in real-time that is generally more associated with traditionally pre-rendered CG. A key ingredient in delivering on these ambitions was a system of camera-based shot lighting developed for use in shot-locked cinematic sequences, which all used a much more highly directed and polished dynamic lighting setup, tailored precisely to each camera cut. This demonstration shows a cinematic sequence running live on a PlayStation 4 and then unlocks the camera on the debug build to show the same sequence again from the perspective of what is happening behind the scenes, as the engine is rapidly sequencing composed groups of lights from a collection of hundreds and even thousands of dynamic lights in the scene, each tailored exactly to the actor's performance and camera framing in each shot. The end result in the game sequence is a highly polished and cohesive cinematic that seamlessly blends into gameplay and, from the perspective of the debug camera, looks quite ridiculous.
《教团:1886》的渲染和内容创造管道从头开始构建,在游戏玩法和电影中提供无缝的实时体验,并实现实时的视觉保真度,这通常与传统的预渲染CG更相关。实现这些目标的一个关键因素是为镜头锁定的电影序列开发的基于相机的镜头照明系统,这些系统都使用了更加高度定向和抛光的动态照明设置,精确地为每个镜头剪裁。这个演示展示了一个在PlayStation 4上运行的电影序列,然后在调试构建上解锁相机,从幕后发生的事情的角度再次显示相同的序列,因为引擎正在快速排序组成的灯光组,从场景中数百甚至数千个动态灯光的集合中,每个都精确地针对演员的表现和每个镜头的相机框架。游戏序列的最终结果是一个高度抛光和有凝聚力的电影,无缝地融入游戏玩法,从调试摄像机的角度来看,看起来相当荒谬。
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引用次数: 0
Xbox, Forza: leave your limits Xbox,极限竞速:离开你的极限
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2747004
E. Ilsley
A cinematic journey featuring the world's greatest cars and trucks. A seamless blend of live action and extensive VFX that embodies the free-driving spirit and exuberant aesthetics of the game. Every car, racetrack, explosion, weather element, complex maneuver, and beautiful environment was recreated in CG without stunt drivers.
世界上最伟大的汽车和卡车的电影之旅。一个无缝融合的现场行动和广泛的视觉特效,体现了自由驾驶的精神和旺盛的游戏美学。每辆车、赛道、爆炸、天气元素、复杂的机动和美丽的环境都是在CG中重现的,没有特技驾驶员。
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引用次数: 0
Ikea, "beds"
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2746855
Alice Arbuthnot
Combining breathtaking landscapes and vivid realism, the VFX team created detailed matte paintings, adding CG beds and embellishments while utilizing innovative filming techniques to capture a lot of the action in-camera, which was then intricately enhanced with VFX.
结合令人惊叹的风景和生动的现实主义,视觉特效团队创造了详细的哑光画,添加了CG床和装饰,同时利用创新的拍摄技术捕捉了许多镜头内的动作,然后用视觉特效进行了复杂的增强。
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引用次数: 0
DreamWorks animation presents "HOME": just another post-apocalyptic-alien-invasion-buddy-road movie? 梦工厂动画出品的《家园》:只是另一部后世界末日外星人入侵的友谊电影?
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2773229
Tim Johnson, Vfx Supervisor, M. Ramasubramanian, Jason Reisig, Art Director, Emil Mitev
If you've seen one post-apocalyptic-alien-invasion-buddy-road-movie, you've seen them all, right? Well, forget everything you know about those movie archetypes. In this session, the creative leadership of "HOME" presents how they researched all those genres and then chose a different path by asking: How do you make alien invaders cute and likeable? How can a post-apocalyptic world be fun and friendly? What would make advanced alien technology devastating yet silly? The creative team also explains the complexity behind "simple" alien characters who have six legs and whose look and color were controlled by animation, and challenges with a young girl who uses her constantly changing hairstyles to express her character arc. (Normally, we'd say NO to this, but thanks to new technology ... well, OK.)
如果你看过一部后世界末日外星人入侵的电影,那你就看过所有的电影了,对吧?好吧,忘掉你所知道的那些电影原型吧。在这个环节中,《HOME》的创意领导展示了他们是如何研究了所有这些类型,然后选择了一条不同的道路,他们提出了一个问题:如何让外星入侵者变得可爱和讨人喜欢?一个后世界末日的世界怎么可能既有趣又友好呢?是什么让先进的外星科技具有毁灭性却又愚蠢?制作团队还解释了“简单的”外星人角色背后的复杂性,他们有六条腿,他们的外观和颜色都是由动画控制的,以及一个年轻女孩用她不断变化的发型来表达她的角色弧线的挑战。(通常情况下,我们会说不,但由于新技术…好吧,好吧。)
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引用次数: 0
First launch 第一次启动
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2746867
Wang WeiXiu
Little Scissors is a young girl always dreaming of becoming a space hero. Today is her first day of preschool. Surprisingly, she confronts an alien attack. Will she fight the aliens bravely?
小剪刀是一个一直梦想成为太空英雄的小女孩。今天是她上幼儿园的第一天。令人惊讶的是,她遭遇了外星人的袭击。她会勇敢地与外星人战斗吗?
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引用次数: 0
Greenpeace NewBees
Pub Date : 2015-07-31 DOI: 10.1145/2745234.2746764
Ilija Brunck
Teaming up with Greenpeace to help raise awareness of the growing disappearance of honey bees, WOODBLOCK produced and animated this short film with support by Soilfilms.
WOODBLOCK与绿色和平组织合作,帮助提高人们对蜜蜂日益消失的认识,并在Soilfilms的支持下制作并制作了这部短片。
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引用次数: 0
期刊
ACM SIGGRAPH 2015 Computer Animation Festival
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