多智能体系统中的交互选择歧义

Yoann Kubera, P. Mathieu, S. Picault
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引用次数: 3

摘要

为了保证基于多智能体的仿真模型的可重复性,必须特别注意其可能的实现歧义。这涉及模拟体系结构的每个方面,包括代理如何选择它执行的操作,以及在哪个代理上执行操作。在这一点上,经典的以代理为中心的设计方法给隐式设计选择留下了余地。我们在本文中展示了以交互为中心的设计方法如何提供指导方针来引出这些选择,并消除代理设计中可能存在的实现歧义。为了说明这个问题,我们研究了在简单模型下存在哪些歧义,以及我们基于交互的方法如何使它们出现。
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Interaction Selection Ambiguities in Multi-agent Systems
To ensure multi-agent based simulation models reproducibility, particular attention must be payed on its possible implementation ambiguities. This concerns every aspect of simulation's architecture, including how the agent selects the actions it performs, and on which agents it is performed. On this point, classical agent-centered design methodologies leave room to implicit design choices. We show in this paper how an interaction-centered design methodology provides guidelines to elicit these choices, and to remove possible implementation ambiguities underlying agent design. To illustrate this issue, we study which ambiguities underly even simple models and how our interaction-based methodology makes them appear.
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