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2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology最新文献

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Effective Usage of Computational Trust Models in Rational Environments 计算信任模型在理性环境中的有效使用
Le-Hung Vu, K. Aberer
Reputation-based trust models using statistical learning have been intensively studied for distributed systems where peers behave maliciously. However practical applications of such models in environments with both malicious and rational behaviors are still very little understood. This paper studies the relation between accuracy of a computational trust model and its ability to effectively enforce cooperation among rational agents. We provide theoretical results showing under which conditions cooperation emerges when using a trust learning algorithms with given accuracy and how cooperation can be still sustained while reducing cost and accuracy of those algorithms. We then verify and extend these theoretical results to a variety of settings involving honest, malicious and strategic players through extensive simulation. These results will enable a much more targeted, cost-effective and realistic design for decentralized trust management systems, such as needed for peer-to-peer systems and electronic commerce.
使用统计学习的基于声誉的信任模型已经在分布式系统中进行了深入的研究,其中同伴行为是恶意的。然而,这些模型在具有恶意和理性行为的环境中的实际应用仍然很少被理解。本文研究了计算信任模型的准确性与其有效执行理性主体间合作的能力之间的关系。我们提供的理论结果表明,当使用具有给定精度的信任学习算法时,在哪些条件下会出现合作,以及如何在降低这些算法的成本和准确性的同时保持合作。然后,我们通过广泛的模拟验证并将这些理论结果扩展到涉及诚实,恶意和战略玩家的各种设置。这些结果将使去中心化信任管理系统的设计更有针对性、更具成本效益和更现实,例如点对点系统和电子商务所需要的。
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引用次数: 5
An Ontology Alignment Based on Parse Tree Kernel for Combining Structural and Semantic Information without Explicit Enumeration of Features 基于解析树核的不显式特征枚举结合结构和语义信息的本体对齐
J. Son, Seong-Bae Park, Se-Young Park
The ontology alignment has two kinds of major problems. First, the features used for ontology alignment are usually defined by experts, but it is highly possible for some critical features to be excluded from the feature set. Second, the semantic and the structural similarities are usually computed independently, and then they are combined in an ad-hoc way where the weights are determined heuristically. This paper proposes the modified parse tree kernel (MPTK) for ontology alignment. In order to compute the similarity between entities in the ontologies, a tree is adopted as a representation of an ontology. After transforming an ontology into a set of trees, their similarity is computed using MPTK without explicit enumeration of features. In computing the similarity between trees,the approximate string matching is adopted to naturally reflect not only the structural information but also the semantic information. According to a series of experiments with a standard data set, the kernel method outperforms other structural similarities such as GMO. In addition, the proposed method shows the state-of-the-art performance in the ontology alignment.
本体对齐存在两类主要问题。首先,用于本体对齐的特征通常是由专家定义的,但是一些关键特征很可能被排除在特征集中。其次,语义相似度和结构相似度通常是独立计算的,然后它们以一种特别的方式组合在一起,其中权重是启发式确定的。本文提出了一种改进的解析树内核(MPTK)来进行本体对齐。为了计算本体中实体之间的相似度,采用树的形式表示本体。在将本体转换为一组树之后,使用MPTK计算它们的相似度,而不需要显式枚举特征。在计算树与树之间的相似度时,采用近似字符串匹配,既能自然地反映树的结构信息,又能自然地反映树的语义信息。根据一系列标准数据集的实验,核方法优于其他结构相似的方法,如GMO。此外,该方法在本体对齐方面表现出了最先进的性能。
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引用次数: 2
Interactive Environment Based on Internet Technologies for Psychometric Diagnostics, Psychotherapy and Collaboration 基于互联网技术的心理测量诊断、心理治疗和协作的交互环境
Velibor Ilic
Interactive environment described in this paper contains several tools and subsystems specialized for diagnostics, therapy and communication between persons interested in evaluating their cognitive capabilities (patients) and field experts (psychologists/therapists). According to functionality, components of the system can be divided into several categories: diagnostic cognitive functions, collecting and storing information about users, data analysis, and communication, interaction and collaboration between users.
本文中描述的交互环境包含几个工具和子系统,专门用于诊断,治疗和对评估其认知能力感兴趣的人(患者)和现场专家(心理学家/治疗师)之间的交流。根据功能,系统的组成部分可以分为诊断认知功能、用户信息收集和存储功能、数据分析功能、用户之间的沟通、交互和协作功能等几类。
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引用次数: 3
ELM-Based Agents for Grid Resource Selection 基于elm的网格资源选择代理
Guopeng Zhao, Zhiqi Shen, Ailiya, C. Miao
Resource selection in Grid involves great dynamics and uncertainties inherited from tasks and resources. The optimal selection of a resource against a task requires fast and intelligent services. Intelligent agent with fast learning capability is promising to resource selection problem in Grid. This paper proposes an Extreme Learning Machine (ELM)-based agent, in which an ELM connectionist module is embedded in an extended Belief-Desire-Intention (BDI) architecture. ELM empowers the agent with fast training and learning speed in the Grid environment. To improve generalization performance a cooperative learning among a group of ELM-based agents is proposed, for which the group decision is summarized upon individual decisions. The experiment results show that ELM-based agents are able to provide intelligent resource selection services, and the proposed cooperative learning outperforms the individual one.
网格中的资源选择具有很大的动态性和不确定性,这些不确定性来源于任务和资源。针对任务的资源优化选择需要快速、智能的服务。具有快速学习能力的智能体有望解决网格中的资源选择问题。本文提出了一种基于极限学习机(ELM)的智能体,该智能体将ELM连接器模块嵌入到扩展的信念-欲望-意图(BDI)体系结构中。ELM赋予agent在网格环境下快速训练和学习的能力。为了提高泛化性能,提出了一种基于elm的智能体群体间的合作学习方法,将群体决策总结为个体决策。实验结果表明,基于elm的智能体能够提供智能的资源选择服务,所提出的合作学习优于个体合作学习。
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引用次数: 1
The Network Game: Analyzing Network-Formation and Interaction Strategies in Tandem 网络博弈:网络形成与互动策略分析
Björn-Oliver Hartmann, Klemens Böhm, B. Vogt
In networks, autonomous nodes have action choices along two dimensions: They can forward/process incoming service requests - or not, and they can establish new links and maintain or terminate existing ones. In other words, a node can choose both an action-selection and a link-selection strategy. Nodes in networks are either humans (as in social networks) or agents controlled by humans, so the question how humans forming networks behave is important. Humans behave boundedly rational at times, e.g., game-theoretic predictions do not always hold. This paper investigates the questions whether individuals being nodes in a network find and actually use strategies leading to efficiency (in the economic sense), how exogenous parameters influence behavior, and what are characteristics of the resulting network. We do so by carrying out laboratory experiments with human subjects (120 altogether) who form a network and have those action choices. Our work is different from previous work on P2P systems which lets nodes choose their actions or their links, but not both. Main findings are that link selection increases cooperation and results in optimal payoffs in relative terms. Thus, link selection fosters efficiency.
在网络中,自治节点在两个维度上有操作选择:它们可以转发/处理传入的服务请求,也可以不转发/处理,它们可以建立新的链接并维护或终止现有的链接。换句话说,节点既可以选择动作选择策略,也可以选择链路选择策略。网络中的节点要么是人类(就像在社交网络中一样),要么是由人类控制的代理,所以人类如何形成网络的问题很重要。人类有时会表现出有限的理性,例如,博弈论的预测并不总是成立。本文研究了作为网络节点的个体是否发现并实际使用了导致效率的策略(在经济意义上),外生参数如何影响行为,以及由此产生的网络的特征是什么。为此,我们在实验室里对人类受试者(总共120人)进行实验,这些受试者组成一个网络,并有这些行动选择。我们的工作不同于以前在P2P系统上的工作,P2P系统允许节点选择它们的动作或链接,但不能两者兼而有之。主要发现是,环节选择增加了合作,并在相对条件下产生了最优收益。因此,链接选择促进了效率。
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引用次数: 1
Interaction Selection Ambiguities in Multi-agent Systems 多智能体系统中的交互选择歧义
Yoann Kubera, P. Mathieu, S. Picault
To ensure multi-agent based simulation models reproducibility, particular attention must be payed on its possible implementation ambiguities. This concerns every aspect of simulation's architecture, including how the agent selects the actions it performs, and on which agents it is performed. On this point, classical agent-centered design methodologies leave room to implicit design choices. We show in this paper how an interaction-centered design methodology provides guidelines to elicit these choices, and to remove possible implementation ambiguities underlying agent design. To illustrate this issue, we study which ambiguities underly even simple models and how our interaction-based methodology makes them appear.
为了保证基于多智能体的仿真模型的可重复性,必须特别注意其可能的实现歧义。这涉及模拟体系结构的每个方面,包括代理如何选择它执行的操作,以及在哪个代理上执行操作。在这一点上,经典的以代理为中心的设计方法给隐式设计选择留下了余地。我们在本文中展示了以交互为中心的设计方法如何提供指导方针来引出这些选择,并消除代理设计中可能存在的实现歧义。为了说明这个问题,我们研究了在简单模型下存在哪些歧义,以及我们基于交互的方法如何使它们出现。
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引用次数: 3
E-government for the People: Learn from North America and European Union 为人民服务的电子政务:向北美和欧盟学习
Feng Ding, Yanzhang Wang, Xin Ye
A trend towards reforming the public sector has emerged in many countries. There are much experience that Chinese government should learn from the development process of e-Government in North America and EU. The structure and core concept of North America and EU in e-Government was introduced briefly in this paper. Though a large amount of money has been invested in the e-Government system construction, it is hard to say the system serves the citizen well. It wonpsilat be simple. E-government, as with all reforms, cannot be achieved simply by drafting a law or issuing an order from political leaders. Electronic government is neither easy nor cheap. At the same time, e-government responds to changes outside of government.
许多国家出现了改革公共部门的趋势。北美和欧盟的电子政务发展过程有很多值得中国政府借鉴的经验。本文简要介绍了北美和欧盟电子政务的结构和核心理念。虽然在电子政务系统建设上投入了大量的资金,但很难说该系统为公民提供了很好的服务。这不会很简单。电子政务和所有改革一样,不能简单地通过起草法律或发布政治领导人的命令来实现。电子政务既不容易也不便宜。同时,电子政务对政府外部的变化作出反应。
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引用次数: 6
Evaluating Ontology Modules Using an Entropy Inspired Metric 使用熵启发度量评估本体模块
Paul Doran, V. Tamma, I. Palmisano, T. Payne, L. Iannone
In this paper we therefore propose a reformulation of the entropy metric to evaluate the amount of information carried by both the ontology structure, and also by the language elements (i.e. the semantics associated with the edges in the ontological graph). To evaluate this approach, the reformulated metric is empirically compared to Calemt & Daemi's original entropy metric, for a variety of different sized modules. The results suggest that not only can entropy differentiate between structurally different modules of the same size, but that our improved entropy metric provides a finer grain differentiation than the original entropy metric.
因此,在本文中,我们提出了一种熵度量的重新表述,以评估本体结构和语言元素(即与本体论图中的边相关的语义)所携带的信息量。为了评估这种方法,对于各种不同大小的模块,将重新制定的度量与Calemt & Daemi的原始熵度量进行经验比较。结果表明,熵不仅可以区分相同尺寸的结构不同的模块,而且改进的熵度量提供了比原始熵度量更精细的晶粒区分。
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引用次数: 8
Improving Multi-agent Evolutionary Techniques with Local Search for Job Shop Scheduling Problem 车间调度问题的局部搜索改进多智能体进化技术
Ahmad Balid, S. Minz
Scheduling is the allocation of shared resources over time in order to perform a number of tasks. Job Shop Scheduling Problem (JSSP) is the most commonly encountered scheduling problem. A wide range of approaches have been proposed to solve it. In this paper two multi-agent based evolutionary models are proposed to tackle JSSP. The first one is Multi-Agent based Genetic Algorithm (MAGA) and the second model is a Multi-Agent Particle Swarm Optimization (MAPSO). A proposed local search technique as self-learning procedure for agents is hybridized with both of the multi-agent models to enhance their efficiency. The proposed models have been implemented using REPAST toolkit. Encouraging results from both models have been obtained for standard benchmarks from OR library.
调度是随着时间的推移分配共享资源,以便执行一些任务。作业车间调度问题(Job Shop Scheduling Problem, JSSP)是最常见的调度问题。人们提出了各种各样的方法来解决这个问题。本文提出了两个基于多智能体的进化模型来解决JSSP问题。第一个模型是基于多智能体的遗传算法(MAGA),第二个模型是多智能体粒子群优化(MAPSO)。提出了一种局部搜索技术作为智能体的自学习过程,并将其与两种多智能体模型相结合,以提高其效率。建议的模型已经使用REPAST工具包实现。在OR库的标准基准测试中,两种模型都获得了令人鼓舞的结果。
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引用次数: 2
Collaborative Filtering Recommender Systems Using Tag Information 使用标签信息的协同过滤推荐系统
Huizhi Liang, Yue Xu, Yuefeng Li, R. Nayak
Recommender Systems is one of the effective tools to deal with information overload issue. Similar with the explicit rating and other implicit rating behaviors such as purchase behavior, click streams, and browsing history etc., the tagging information implies userpsilas important personal interests and preferences information, which can be used to recommend personalized items to users. This paper is to explore how to utilize tagging information to do personalized recommendations. Based on the distinctive three dimensional relationships among users, tags and items, a new user profiling and similarity measure method is proposed. The experiments suggest that the proposed approach is better than the traditional collaborative filtering recommender systems using only rating data.
推荐系统是解决信息过载问题的有效工具之一。标签信息与显式评分和其他隐式评分行为(如购买行为、点击流、浏览历史等)类似,隐含了用户重要的个人兴趣和偏好信息,可以用来向用户推荐个性化的商品。本文旨在探讨如何利用标签信息进行个性化推荐。基于用户、标签和物品之间独特的三维关系,提出了一种新的用户特征分析和相似度度量方法。实验表明,该方法优于传统的仅使用评级数据的协同过滤推荐系统。
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引用次数: 64
期刊
2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology
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