Claudia Ribeiro, J. Borbinha, J. Tribolet, J. Pereira
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However, this situation itself presents a dilemma, because as the creation of these goods requires an individual effort and the result is shared by everyone, there is the temptation to make an individual contribution as little as possible and receive as much of the result as one can. The problem of how can cooperation emerge in a organization of self-interested individuals is one of the central questions addressed by social sciences, game theory, political science and behavioural and evolutionary economics.\n The study of large number of actors with changing patterns of interaction often gets too difficult for a mathematical solution, therefore other type of solutions need to be used. A primary research tool of complexity theory is computer simulation. The basic underlying function of this tool is to specify how the agents interact, and then observe properties that occur at the level of the whole organization. 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引用次数: 0
摘要
毫无疑问,动态和不确定性是组织及其环境的特征。因此,当代组织思维已经发展到包含由复杂性理论及其原理支持的范式。复杂性理论涉及对许多行动者及其相互作用的研究。关于自利主体之间互动的中心主题之一是合作。合作对社会和组织至关重要,因为它可以创造出任何个人都无法单独创造的共同利益。然而,这种情况本身就呈现出一种困境,因为这些商品的创造需要个人的努力,而结果是由每个人分享的,因此存在一种诱惑,即尽可能少地做出个人贡献,而获得尽可能多的结果。合作如何在一个由自利个体组成的组织中出现,是社会科学、博弈论、政治学、行为与进化经济学研究的核心问题之一。研究大量具有不断变化的交互模式的参与者通常对于数学解决方案来说过于困难,因此需要使用其他类型的解决方案。复杂性理论的主要研究工具是计算机模拟。此工具的基本底层功能是指定代理如何交互,然后观察整个组织级别上发生的属性。代理及其相互作用的模拟被称为基于代理的建模(ABM) (Miller and Page 2007)。虽然基于主体的建模采用了仿真,但它的目的不是提供特定经验应用的准确表示(Axelrod 1997)。相反,基于代理的建模的目标是丰富我们对可能出现在各种应用程序中的基本过程的理解。这是本文所述建议的基本假设。为了表示组织的运作,使用DEMO的Ψ-theory (Dietz 2006)。Ψ-theory解释了人们如何以及为什么要合作和沟通。它假设一个组织的运作可以通过组织主体进入并遵守的承诺的规范来表达。基于这一理论和博弈论中发展的概念,本文提出了一个基于主体的模拟,它具有一个潜在的概念模型,允许实验和分析当组织主体使用不同类型的策略来处理承诺以产生组织产出时出现的不同模式。
Using agent-based simulation to understand cooperation in business organizational settings
There is no doubt around the dynamics and uncertainty characterizing organizations and their environments. Consequently, contemporary organizational thinking has evolved to embrace paradigms supported by complexity theory and its principles.
Complexity theory involves the study of many actors and their interactions. One of the central topics regarding interaction between self-interested agents is cooperation. Cooperation is crucial for societies and organizations, since it allows the creation of common goods that no single individual could establish alone. However, this situation itself presents a dilemma, because as the creation of these goods requires an individual effort and the result is shared by everyone, there is the temptation to make an individual contribution as little as possible and receive as much of the result as one can. The problem of how can cooperation emerge in a organization of self-interested individuals is one of the central questions addressed by social sciences, game theory, political science and behavioural and evolutionary economics.
The study of large number of actors with changing patterns of interaction often gets too difficult for a mathematical solution, therefore other type of solutions need to be used. A primary research tool of complexity theory is computer simulation. The basic underlying function of this tool is to specify how the agents interact, and then observe properties that occur at the level of the whole organization. The simulation of agents and their interactions is known as agent-based modelling (ABM) (Miller and Page 2007).
Although agent-based modelling employs simulation, it does not aim to provide an accurate representation of a particular empirical application (Axelrod 1997). Instead, the goal of agent-based modelling is to enrich our understanding of fundamental processes that may appear in a variety of applications. This is the assumptions underlying the proposal described in this paper. To represent the functioning of an organization DEMO's Ψ-theory (Dietz 2006) was used. The Ψ-theory explains how and why people cooperate and communicate. It postulates that the operation of an organization can be expressed by a specification of the commitments that the organizational subjects enter into and comply with. Based on this theory and concepts developed in Game Theory this paper proposes a agent-based simulation with an underlying conceptual model that allows to experiment and analyse the different patterns that emerge when organizational subjects use different kind of strategies to handle commitments to produce organizational output.