A. Kobeissi, H. Chible, Riccardo Berta, A. De Gloria, F. Bellotti
{"title":"一种增强本体感觉训练的物联网系统的设计与实现","authors":"A. Kobeissi, H. Chible, Riccardo Berta, A. De Gloria, F. Bellotti","doi":"10.1109/ICM.2017.8268878","DOIUrl":null,"url":null,"abstract":"This paper presents a motion sensing add-on and a graphical user interface for the balance board. Our system adds kinetic sensing to the board in order to record its rotation in the 3D space. A sports game, a 3D video game for ski training, is set to be controlled by the rotation of the balance board. The system thus adds to the balance board IoT capabilities.","PeriodicalId":115975,"journal":{"name":"2017 29th International Conference on Microelectronics (ICM)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Design and implementation of an IoT system for enhancing proprioception training\",\"authors\":\"A. Kobeissi, H. Chible, Riccardo Berta, A. De Gloria, F. Bellotti\",\"doi\":\"10.1109/ICM.2017.8268878\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a motion sensing add-on and a graphical user interface for the balance board. Our system adds kinetic sensing to the board in order to record its rotation in the 3D space. A sports game, a 3D video game for ski training, is set to be controlled by the rotation of the balance board. The system thus adds to the balance board IoT capabilities.\",\"PeriodicalId\":115975,\"journal\":{\"name\":\"2017 29th International Conference on Microelectronics (ICM)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 29th International Conference on Microelectronics (ICM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICM.2017.8268878\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 29th International Conference on Microelectronics (ICM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICM.2017.8268878","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and implementation of an IoT system for enhancing proprioception training
This paper presents a motion sensing add-on and a graphical user interface for the balance board. Our system adds kinetic sensing to the board in order to record its rotation in the 3D space. A sports game, a 3D video game for ski training, is set to be controlled by the rotation of the balance board. The system thus adds to the balance board IoT capabilities.