违反IEEE发布原则的通知基于贪婪逆运动学的三维签名角色动画

Nour Ben Yahia, M. Jemni
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引用次数: 4

摘要

逆运动学(IK)是一种计算姿势的方法,为了满足用户给定的任务,基于每个关节的自由度。该方法对虚拟人物的动画和仿真起到了重要的作用,提高和方便了界面的使用。在本文中,我们提出了一个动画求解器的描述,该求解器允许基于贪婪算法自动移动签名头像身体的不同部分。目标是获得虚拟人物的逼真动画,使聋人能够可视化真实的手势。我们的方法是基于对手语和手势分类的深入研究。这个项目的挑战是在计算时间和现实表现之间找到一个很好的折衷,应该更接近实时生成标志。
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Notice of Violation of IEEE Publication PrinciplesA greedy inverse kinematics algorithm for animating 3D signing avatars
The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.
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