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Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)最新文献

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Accessibility of non-trivial remote controlled models and toys 非琐碎遥控模型和玩具的可访问性
David Thaller, G. Nussbaum
Nowadays there hardly exist accessible off the shelf toys for children and adults with disabilities. One group of non-trivial toys that are very interesting for people with physical disabilities are remote controlled (RC) models because the remotes can be easily exchanged by custom ones. If the controller is once adapted to the individual needs of a user, he can buy models in RC hobby shops without the need to adapt or modify it. This paper describes and discusses alternative control interfaces accessible for people with physical disabilities to accurately control model helicopters, airplanes boats or cars.
如今,几乎没有现成的玩具供残疾儿童和成人使用。对于身体残疾的人来说,一组非常有趣的玩具是遥控(RC)模型,因为遥控器可以很容易地通过定制来交换。如果控制器一旦适应了用户的个人需求,他可以在RC业余爱好商店购买模型,而无需适应或修改它。本文描述和讨论了可为身体残疾的人访问的替代控制接口,以精确控制模型直升机,飞机,船只或汽车。
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引用次数: 2
Towards content-based 3D sign language indexing using segmental M-H model 使用分段M-H模型实现基于内容的三维手语索引
Kabil Jaballah
3D sign language is a brand new technology that provides tools to create 3D signed content based on avatars. Pushed by the advances in computer graphics and many other advantages compared with videos of live signers, 3D sign language is getting more interest and lots of 3D signed scenes are being recorded and used for multiple purposes like young deaf teaching. In Tunsia, we created WebSign, a system that translates any textual content into any signed language through an avatar. Many similar systems have been proposed during the past few years. Unfortunately, the created contents are not cataloged efficiently and subsequently could not be retrieved in a relevant way. In this paper, we propose a new approach for automatic 3D signed contents indexing and matching. Our approach is based on classifying automatically sign language parameters (hand shape, location, orientation and movement). We also propose a new model to represent the recognized parameters based on the Mouvement-Hold Model (MHM). We implemented the designed approach and tested it on a repository of more than 2000 3D signed scenes issued from multiple systems. Results are encouraging since they reached up to 90% for the parameters recognition rate.
3D手语是一项全新的技术,它提供了基于虚拟形象创建3D签名内容的工具。由于计算机图形学的进步以及与现场手语视频相比的许多其他优势,3D手语越来越受到人们的关注,许多3D手语场景被记录下来,并用于多种目的,如青少年聋人教学。在突尼斯,我们创建了WebSign,一个可以通过化身将任何文本内容翻译成任何手语的系统。在过去的几年中,已经提出了许多类似的系统。不幸的是,创建的内容不能有效地编目,因此不能以相关的方式检索。本文提出了一种三维签名内容自动索引与匹配的新方法。我们的方法是基于自动分类的手语参数(手的形状、位置、方向和运动)。我们还提出了一种基于移动-保持模型(MHM)的新模型来表示识别参数。我们实现了设计的方法,并在多个系统发布的2000多个3D签名场景的存储库上进行了测试。结果令人鼓舞,参数识别率高达90%。
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引用次数: 1
Towards a knowledge cartography approach 走向知识制图方法
Sahar Ghrab, Mohamed Turki, F. Gargouri
We propose in this paper a new approach for knowledge cartography which aims to visualize knowledge of the organization among a clear representation. On the one hand, knowledge cartography approach identifies knowledge and evaluates it on the other hand. Moreover, it aims to visualize this knowledge through an understandable graphical representation. This approach has been tested in the organization of protection of motor-disabled of Sfax-Tunisia (ASHMS).
本文提出了一种新的知识制图方法,旨在将组织的知识以清晰的表示形式可视化。知识制图方法一方面对知识进行识别,另一方面对知识进行评价。此外,它旨在通过可理解的图形表示将这些知识可视化。这一方法已在突尼斯残疾人保护组织(ASHMS)得到检验。
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引用次数: 0
Towards sign language recognition system in Human-Computer interactions 人机交互中的手语识别系统研究
Maher Jbali, P. Dalle, M. Jemni
This paper presents a modeling approach for Sign language recognition which is introduced through a dialogue between deaf people and signing avatar. By this modeling approach, the system can be configurable as the scenario and the vocabulary can be modified or changed. Tow important elements are included to these modeling: the context and the prediction. The objective is to improve the reliability of sign language recognition system compared to the classic systems which generally do not use semantic concept.
本文通过聋人与手语化身的对话,提出了一种手语识别的建模方法。通过这种建模方法,可以将系统配置为场景,并且可以修改或更改词汇表。这些建模包括两个重要的元素:上下文和预测。与传统的不使用语义概念的手语识别系统相比,本文的研究旨在提高手语识别系统的可靠性。
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引用次数: 2
Dynamic hierarchical Bayesian network for Arabic handwritten word recognition 基于动态层次贝叶斯网络的阿拉伯文手写词识别
K. Jayech, Nesrine Trimech, M. Mahjoub, N. Amara
This paper presents a new probabilistic graphical model used to model and recognize words representing the names of Tunisian cities. In fact, this work is based on a dynamic hierarchical Bayesian network. The aim is to find the best model of Arabic handwriting to reduce the complexity of the recognition process by permitting the partial recognition. Actually, we propose a segmentation of the word based on smoothing the vertical histogram projection using different width values to reduce the error of segmentation. Then, we extract the characteristics of each cell using the Zernike and HU moments, which are invariant to rotation, translation and scaling. Our approach is tested using the IFN / ENIT database, and the experiment results are very promising.
本文提出了一种新的概率图形模型,用于建模和识别代表突尼斯城市名称的单词。事实上,这项工作是基于一个动态分层贝叶斯网络。目的是找到最好的阿拉伯笔迹模型,通过允许部分识别来减少识别过程的复杂性。实际上,我们提出了一种基于平滑垂直直方图投影的词分割方法,使用不同的宽度值来减少分割的误差。然后,我们利用Zernike矩和HU矩提取每个细胞的特征,这两个矩对旋转、平移和缩放是不变的。我们的方法使用IFN / ENIT数据库进行了测试,实验结果非常有希望。
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引用次数: 14
Towards an automatic translation from Arabic text to sign language 实现从阿拉伯语文本到手语的自动翻译
Nadia Aouiti
Communication represents a very important need especially for deaf persons who use sign languages. For this reason, facilitating this communication through Information and Communication Technologies attracted many research. In this context, the Research Lab. LaTICE of the University of Tunis has been devoted during many years to develop the project Websign [1] aiming at using avatars to translate automatically a written text to sign language. The architecture of Websign is based on many modules i.e. linguistic treatment, creation sign dictionaries, animating the avatar, etc.. However, until now, Websign has not yet developed all steps of treatment related to Arabic language and in particular its linguistic step. The aim of this work is to provide an automatic translation system from an Arabic text into an animated sign language with a special focus on syntactic and semantic analysis of the input text in order to extract the maximum of inherent information that can be useful to the translation step.
交流是一项非常重要的需求,尤其是对使用手语的聋人来说。因此,利用信息通信技术促进这种交流吸引了许多研究。在这种情况下,研究实验室。突尼斯大学的LaTICE多年来一直致力于开发Websign项目[1],旨在使用化身自动将书面文本翻译成手语。Websign的架构是基于许多模块,如语言处理,创建符号字典,动画化身等。然而,到目前为止,Websign还没有开发出与阿拉伯语有关的所有处理步骤,特别是其语言步骤。这项工作的目的是提供一个从阿拉伯语文本到动画手语的自动翻译系统,特别关注输入文本的语法和语义分析,以便提取最大限度的内在信息,这些信息对翻译步骤有用。
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引用次数: 10
Intelligent system to support SOAQs assessment 智能系统支持SOAQs评估
S. Salem, L. Cheniti-Belcadhi, R. Braham
Concept mapping has been applied in several fields, including curriculum development, learning, and assessment. The validity of concept mapping process has been proven by many empirical studies. The present paper describes a concept map based system that has been conceived for learners' knowledge assessment in process-oriented short and open answers questions SOAQs' evaluation. The presentation of the system focuses on its architecture on terms of modules, their interactions and their functions. We have three modules: the learner module, the tutor module and the administrator module.
概念图已经应用于几个领域,包括课程开发、学习和评估。许多实证研究已经证明了概念映射过程的有效性。本文描述了一个基于概念图的系统,该系统用于面向过程的短答题soa的学习者知识评估。系统的介绍着重于模块的体系结构、模块之间的相互作用和功能。我们有三个模块:学习者模块,导师模块和管理员模块。
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引用次数: 1
Towards Generic Semi-Automatic Transformation Process in MDA MDA中通用半自动转换过程的研究
L. Lafi, Zaki Brahmi, J. Feki, S. Hammoudi
The Model Driven Engineering (MDE) has been proposed to support the development, maintenance and evolution of software systems. In this context several approaches for transformation models have been proposed in the literature. They suffer from two major limitations: i) they have been tested on homogeneous metamodels (e.g., Ecore, UML, Minjava, Kermeta ...), and ii) they use common notions and concepts, such as modeling, matching and processing models. In some approaches they do not distinguish between matching, mapping and transformation. This leads to confusion between these operations. Indeed, it is well recognized that model transformation is at the heart of approaches MDE and it is derived from the mapping model, itself obtained after performing a matching process. In this paper, we propose, in a first part, an extended architecture to semi-automate the process of transformation models. It is the separation of concerns by distinguishing the operations matching, mapping and transformation taking into account several factors (e.g., semantic resources, pre-matching efforts and post-matching efforts...). In the second part, and to test the heterogeneity of metamodels that will be taken as input by matching techniques, we introduce two new types of metamodels representing respectively the multi-agents system platform JADE, and the BPEL language for the web services orchestration. To validate our proposal, our architecture is implemented on a matching technique which details the various steps leading to a semi-automatic transformation process.
模型驱动工程(MDE)被提出用于支持软件系统的开发、维护和演进。在这种情况下,文献中提出了几种转换模型的方法。它们有两个主要的限制:i)它们已经在同构元模型上进行了测试(例如,Ecore、UML、Minjava、Kermeta……),ii)它们使用通用的概念和概念,例如建模、匹配和处理模型。在一些方法中,它们不区分匹配、映射和转换。这导致了这些操作之间的混淆。实际上,大家都认识到模型转换是MDE方法的核心,它是从映射模型派生出来的,映射模型本身是在执行匹配过程之后获得的。在本文中,我们在第一部分中提出了一个扩展的体系结构,以实现转换模型过程的半自动化。它通过区分匹配、映射和转换操作来分离关注点,并考虑到几个因素(例如,语义资源、预匹配工作和后匹配工作……)。在第二部分中,为了测试将通过匹配技术作为输入的元模型的异构性,我们引入了两种新的元模型类型,它们分别表示多代理系统平台JADE和用于web服务编排的BPEL语言。为了验证我们的建议,我们的体系结构是在匹配技术上实现的,该技术详细说明了导致半自动转换过程的各种步骤。
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引用次数: 1
Knowledge practices of people with disabilities and the role of ICT 残疾人的知识实践和信息通信技术的作用
M. Garbutt, M. Kyobe
Knowledge is generally acknowledged as essential for everyday life and a requisite for quality of life. Although arguably more so for people with disabilities, disabled people are often excluded due to their impairments. Worsening this exclusion, the expected benefits of information and communications technologies (ICT) in enabling knowledge practices and for assisting disabled people has not been realized as evidenced by a lower adoption rate of ICT by people with disabilities when compared to the adoption rate of ICT by non-disabled people. A review of literature identified two concomitant shortcomings. Firstly, there is a dearth of knowledge available on how disabled people gather and share knowledge, with research about knowledge practices focused predominantly on organizations and largely disregarding knowledge practices of the individual. Secondly, despite the fact that ICT is recognised as important both for disabled people and for knowledge practices, the relationships between disabled people, ICT, and knowledge practices are fundamentally unexplored. Considering information elemental for quality of life, this paper proposes a conceptual model for informing an investigation into the knowledge practices of disabled people and the role that information and communication technology plays in these practices.
人们普遍认为知识是日常生活的必需品,也是提高生活质量的必要条件。尽管对残疾人来说更是如此,但残疾人往往因其缺陷而被排除在外。更糟糕的是,信息和通信技术(ICT)在促进知识实践和帮助残疾人方面的预期效益并未实现,残疾人对ICT的采用率低于非残疾人对ICT的采用率。对文献的回顾发现了两个共同的缺点。首先,关于残疾人如何收集和分享知识的知识缺乏,关于知识实践的研究主要集中在组织上,而在很大程度上忽视了个人的知识实践。其次,尽管人们认为信息通信技术对残疾人和知识实践都很重要,但残疾人、信息通信技术和知识实践之间的关系从根本上来说还没有得到探索。考虑到生活质量的信息元素,本文提出了一个概念模型,为调查残疾人的知识实践以及信息和通信技术在这些实践中所起的作用提供信息。
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引用次数: 5
Notice of Violation of IEEE Publication PrinciplesA greedy inverse kinematics algorithm for animating 3D signing avatars 违反IEEE发布原则的通知基于贪婪逆运动学的三维签名角色动画
Nour Ben Yahia, M. Jemni
The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.
逆运动学(IK)是一种计算姿势的方法,为了满足用户给定的任务,基于每个关节的自由度。该方法对虚拟人物的动画和仿真起到了重要的作用,提高和方便了界面的使用。在本文中,我们提出了一个动画求解器的描述,该求解器允许基于贪婪算法自动移动签名头像身体的不同部分。目标是获得虚拟人物的逼真动画,使聋人能够可视化真实的手势。我们的方法是基于对手语和手势分类的深入研究。这个项目的挑战是在计算时间和现实表现之间找到一个很好的折衷,应该更接近实时生成标志。
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引用次数: 4
期刊
Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)
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