莎士比亚故事板:学习者在理解困难的文学文本过程中与故事板软件的互动

Peter Birmingham, C. Davies
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引用次数: 11

摘要

在2000年春季学期,作者进行了一个小规模的研究项目,调查中学生和他们的老师在他们正在进行的威廉·莎士比亚的《麦克白》的学习中使用最先进的教育软件的方式,以及这种使用可能对教学和学习产生的影响的性质。所讨论的软件是Kar2ouche®的原型,Kar2ouche®是一个故事板工具,为用户提供创建、捕获、存储、检索和与一系列图像和文本交互的功能。该软件的开发和基于课堂的研究对课堂上先进的信息和通信技术的使用对教与学的影响是由英特尔公司资助的。本文描述了使用Kar2ouche®的三个试验课程,并报告了该技术通过鼓励学生探索戏剧文本表面下的两种不同方式为学生的学习做出了宝贵贡献,以便更深入地了解情节,情绪,氛围和角色动机。本文还讨论了教育软件中的交互性概念以及教师在这些发现中的核心重要性
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Storyboarding shakespeare: learners' interactions with storyboard software in the process of understanding difficult literary texts
Abstract In the spring term of 2000, a small-scale research project was undertaken by the authors to investigate the ways in which secondary schoolaged children and their teachers might use an example of state-of-the-art educational software within their ongoing study of William Shakespeare's Macbeth, and the nature of the impact such use might have on teaching and learning. The piece of software in question was a prototype of Kar2ouche®– a storyboard tool which provides the user with the capability to create, capture, store, retrieve and interact with a range of images and texts. The development of the software and the classroom-based research into the implications for teaching and learning of advanced uses of information and communications technology in the classroom are funded by Intel. This article describes three trial lessons using Kar2ouche® and reports on two distinct ways in which this technology made a valuable contribution to pupils' learning by encouraging them to explore beneath the surface of the text of the play in order to gain a deeper understanding of plot, mood, atmosphere and character motivation. The article also addresses the notion of interactivity in educational software and the central importance of the teacher in light of these findings
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