{"title":"创造和表演互动服装","authors":"Michaela Honauer","doi":"10.1145/3173225.3173343","DOIUrl":null,"url":null,"abstract":"A growing part of HCI is research on wearables, e-textiles and performances with technology. However, conventional theatre productions underlie traditionally grown structures and have predefined production process that do not allow for in-house creations of interactive costumes. This research project addresses this issue and tries to figure out how this cultural sector and traditional costume design could engage with contemporary e-textile and wearable technologies.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Creating and Staging Interactive Costumes\",\"authors\":\"Michaela Honauer\",\"doi\":\"10.1145/3173225.3173343\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A growing part of HCI is research on wearables, e-textiles and performances with technology. However, conventional theatre productions underlie traditionally grown structures and have predefined production process that do not allow for in-house creations of interactive costumes. This research project addresses this issue and tries to figure out how this cultural sector and traditional costume design could engage with contemporary e-textile and wearable technologies.\",\"PeriodicalId\":176301,\"journal\":{\"name\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3173225.3173343\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A growing part of HCI is research on wearables, e-textiles and performances with technology. However, conventional theatre productions underlie traditionally grown structures and have predefined production process that do not allow for in-house creations of interactive costumes. This research project addresses this issue and tries to figure out how this cultural sector and traditional costume design could engage with contemporary e-textile and wearable technologies.