ITB元数据开发的优化

Asyraf Atthariq Putra Gary, E. Husni
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引用次数: 0

摘要

虚拟世界是一个与原始世界平行移动的巨大虚拟环境。在开发Metaverse时,需要协作和跨学科,以便在开发过程中可以从不同的角度看待问题。其中一个跨学科的合作在发展的元宇宙是ITB的元宇宙甘尼萨校园项目。在开发的初始阶段,该项目将重点对几个标志性的ITB建筑进行数字孪生,如东大厅,广场和正门。该项目是使用虚幻引擎5开发的,并导出到Android和PC平台。然而,根据使用各种设备规格的测试结果,显示最高的平均FPS值在Android上只有4 FPS,在PC上只有10 FPS。另外,现有的APK安装文件相当大,有2gb,原始文件达到300gb以上。因此,通过优化LOD和资产管理来进行优化,以提高Metaverse的性能和效率。因此,游戏的FPS在Android和PC上分别提升到了29帧和38帧。而APK文件被压缩到0.4 GB,原始文件变成9.3 GB。
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Optimization on ITB Metaverse Development
Metaverse is a massive virtual environment that moves in parallel with the original world. In developing Metaverse, collaboration and inter-discipline are needed so that in its development it can see from various points of view. One of the inter-disciplinary collaborations in the development of the metaverse is the ITB Metaverse Ganesha Campus project. In the initial stage of development, this project will focus on conducting digital twins on several iconic ITB buildings such as the East Hall, Plaza, and Main Gate. The project was developed using Unreal Engine 5 and exported to Android and PC platforms. However, based on the test results using various device specifications, showing the highest average FPS value only gets 4 FPS for Android and 10 FPS for PC. In addition, the existing APK installation file is quite large, which is 2 GB with raw files reaching more than 300 GB. For this reason, optimization is carried out by optimizing LOD and asset management to improve the performance and efficiency of the Metaverse. As a result, FPS increased up to 29 FPS for Android and 38 FPS for PC. While the APK file is compressed to 0.4 GB and the raw file becomes 9.3 GB.
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