Rosalino Rodríguez Calderón, Miguel ÁngelGarcía Ruiz
{"title":"利用虚拟环境学习物理","authors":"Rosalino Rodríguez Calderón, Miguel ÁngelGarcía Ruiz","doi":"10.1109/EDUNINE.2019.8875824","DOIUrl":null,"url":null,"abstract":"This article describes the creation of virtual environments and their use for the teaching of non-tangible or abstract concepts that are addressed in the courses of Electricity and Magnetism, in undergraduate programs. With this proposal, students can immerse themselves in virtual and interactive environments for the learning of concepts related to Electric Charge, Electric Field and Power Lines. In addition, you can interact with the elements of the environment and observe what happens when you change parameters or variables of it. We experimented with a group of students from the Tecnologico de Monterrey Campus Morelia in order to evaluate the simulator. From results it was observed that this tool helps the student to learn concepts that are non-tangible. In addition, given the total immersion in the virtual environment, the student focuses his attention completely on the activity, improving his learning.","PeriodicalId":211092,"journal":{"name":"2019 IEEE World Conference on Engineering Education (EDUNINE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Learning physics with virtual environment\",\"authors\":\"Rosalino Rodríguez Calderón, Miguel ÁngelGarcía Ruiz\",\"doi\":\"10.1109/EDUNINE.2019.8875824\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article describes the creation of virtual environments and their use for the teaching of non-tangible or abstract concepts that are addressed in the courses of Electricity and Magnetism, in undergraduate programs. With this proposal, students can immerse themselves in virtual and interactive environments for the learning of concepts related to Electric Charge, Electric Field and Power Lines. In addition, you can interact with the elements of the environment and observe what happens when you change parameters or variables of it. We experimented with a group of students from the Tecnologico de Monterrey Campus Morelia in order to evaluate the simulator. From results it was observed that this tool helps the student to learn concepts that are non-tangible. In addition, given the total immersion in the virtual environment, the student focuses his attention completely on the activity, improving his learning.\",\"PeriodicalId\":211092,\"journal\":{\"name\":\"2019 IEEE World Conference on Engineering Education (EDUNINE)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE World Conference on Engineering Education (EDUNINE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EDUNINE.2019.8875824\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE World Conference on Engineering Education (EDUNINE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EDUNINE.2019.8875824","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article describes the creation of virtual environments and their use for the teaching of non-tangible or abstract concepts that are addressed in the courses of Electricity and Magnetism, in undergraduate programs. With this proposal, students can immerse themselves in virtual and interactive environments for the learning of concepts related to Electric Charge, Electric Field and Power Lines. In addition, you can interact with the elements of the environment and observe what happens when you change parameters or variables of it. We experimented with a group of students from the Tecnologico de Monterrey Campus Morelia in order to evaluate the simulator. From results it was observed that this tool helps the student to learn concepts that are non-tangible. In addition, given the total immersion in the virtual environment, the student focuses his attention completely on the activity, improving his learning.