探索“魔方魔法”的宇宙

M. Paolini
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引用次数: 0

摘要

摘要利用鲁比克魔方的度量型不变量和拓扑型不变量,可以极大地缩小魔方可构造构型的范围。然而,找到一组实际可构建的形状仍然是一项具有挑战性的任务,我们首先通过将目标形状减少到特定的配置来解决这个问题:八面线3D形状,所有瓷砖平行于一个坐标平面;平面“面朝上”的形状,所有的瓷砖(被认为是无限小的宽度)位于一个共同的平面上,没有重叠的连续瓷砖。仍然有许多有趣的配置不属于这两个集合中的任何一个。可构造构型的集合(那些可以通过从初始情况中操纵未修饰的谜题而获得的集合)是具有消失不变量的构型集合的子集。实际上,我们能够构建所有具有消失不变量和大多数平面“面朝上”构型的八面形。特别重要的是拓扑不变量,我们最近发现Tom Verhoeff在[7]中提到了它。
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Exploring the “Rubik's Magic” Universe
Abstract By using two different invariants for the Rubik’s Magic puzzle, one of metric type, the other of topological type, we can dramatically reduce the universe of constructible configurations of the puzzle. Finding the set of actually constructible shapes remains however a challenging task, that we tackle by first reducing the target shapes to specific configurations: the octominoid 3D shapes, with all tiles parallel to one coordinate plane; and the planar “face-up” shapes, with all tiles (considered of infinitesimal width) lying in a common plane and without superposed consecutive tiles. There are still plenty of interesting configurations that do not belong to either of these two collections. The set of constructible configurations (those that can be obtained by manipulation of the undecorated puzzle from the starting situation) is a subset of the set of configurations with vanishing invariants. We were able to actually construct all octominoid shapes with vanishing invariants and most of the planar “face-up” configurations. Particularly important is the topological invariant, of which we recently found mention in [7] by Tom Verhoeff.
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