探索用于远程参与的增强实时视频流

M. Wittkämper, I. Lindt, W. Broll, Jan Ohlenburg, Jan Herling, Sabiha Ghellal
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引用次数: 5

摘要

增强视频流在物理环境的上下文中显示信息。与增强现实相比,它们不需要特殊的设备,它们可以支持许多用户,并且与位置无关。在本文中,我们正在探索用于远程参与的增强视频流的潜力。我们介绍了远程参与用户界面的设计考虑,简要描述了它们的开发,并解释了三种不同应用场景的设计:观看普及游戏、观察生产过程的质量和探索交互式科学展览。本文还讨论了如何开发高质量的增强视频流,以及需要的信息和控制选项,以获得可行的远程参与接口。
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Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can support many users and are location-independent. In this paper we are exploring the potentials of augmented video streams for remote participation. We present our design considerations for remote participation user interfaces, briefly describe their development and explain the design of three different application scenarios: watching a pervasive game, observing the quality of a production process and exploring interactive science exhibits. The paper also discusses how to develop high quality augmented video streams along with which information and control options are required in order to obtain a viable remote participation interface.
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