分布式场景图,使成千上万的交互用户在一个虚拟环境

Dan Lake, M. Bowman, Huaiyu Liu
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引用次数: 42

摘要

虚拟环境目前被许多应用程序所使用的以模拟器为中心的服务器架构限制为不超过100个交互用户。还有一些潜在的新用途,如涉及数百或数千用户的虚拟音乐会和体育赛事,我们寻求启用这些令人兴奋的新应用程序。我们提出了一种分布式场景图(DSG)架构,该架构可以通过增加硬件来大规模扩展场景复杂性和参与者。用于管理客户端通信的DSG组件的原型实现表明并发用户的数量增加了一个数量级。我们介绍了该组件在DSG架构中的设计、基于开源虚拟环境服务器的原型实现以及我们的实验设置、工作负载和结果。
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Distributed scene graph to enable thousands of interacting users in a virtual environment
Virtual environments are currently limited to no more than a hundred interacting users by the simulator-centric server architectures used for many of these applications. There are some potential new usages such as virtual concerts and sporting events involving hundreds or thousands of users and we seek to enable these exciting new applications. We propose a distributed scene graph (DSG) architecture which enables massive scaling of scene complexity and participants with the addition of hardware. A prototype implementation of the DSG components to manage client communications demonstrates an order of magnitude increase in the number of concurrent users. We present the design of this component within the DSG architecture, prototype implementation based on an open source virtual environment server and our experimental setup, workloads and results.
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A real-world achievement system The near-term feasibility of P2P MMOG's Distributed scene graph to enable thousands of interacting users in a virtual environment Progressive cache replacement for massive peer-to-peer WebVR worlds A measurement study regarding quality of service and its impact on multiplayer online games
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