游戏训练作为Z世代高中生职业选择的有效手段

Александр Александрович Царско
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引用次数: 0

摘要

目前正在考虑在现代教育中用于职业方向的方法的有效性。目前劳动力市场状况的分析结果以及非专业人员的实际数量。事实证明,不利的统计数据是由于定向活动的效率低下而产生的。这项实验的结果表明,在训练过程中使用的互动技术有助于解决心理障碍障碍问题。在现代教育的指导下,寻求医学和应用程序。现代labor市场的分析,就像真正的公民数字一样,是独一无二的。这是一种不可接受的状态,是一种不可接受的状态,是一所综合学校中career guistents当代教具的形式。20世纪中期,当你在《职业》的第二部分被创造出来的时候,你就会像现代adolescents一样被创造出来。奥瑟斯有一个开创性的career互动游戏训练作为一个全新的career导师,当它是一个更大的扩展到现代学校的当代学生。The results of The实验showed that The proposed的' s system in The paradigm”职业指导的questionnaire - game(职业指导训练——individual lordat with公路and children can be considered a more effective tool for The professional orientation of modern schoolchildren谈判to other methods used in modern教育。
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Game training as efficient means of vocational choice of generation Z high school students
Рассматриваются вопросы эффективности подходов, используемых в профессиональной ориентации в современном образовании. Представлены результаты анализа состояния современного рынка труда, а также реальное количество граждан, работающих не по специальности. Выявлено, что неблагоприятная статистика формируется вследствие неэффективного проведения профориентационных мероприятий. Предложен профориентационный интерактивный игровой тренинг как инновационное средство профессиональной ориентации, являющийся более адаптивным по отношению к современным старшеклассникам – представителям поколения Z. Результаты проведенного эксперимента показали, что игровые интерактивные техники, используемые в процессе проведения тренинга, облегчают решение психодиагностических задач в профориентации. The questions of the effectiveness of methods and approaches used in vocational guidance in modern education are considered. The results of the analysis of the state of the modern labor market, as well as the real number of citizens working outside their specialty, are presented. It is indicated that unfavorable statistics are formed due to the absence or illiterate conduct of career guidance activities for modern adolescents in a comprehensive school, which contradicts the main regulatory documents governing the conduct of career guidance work. The article provides a critical analysis of career guidance psychodiagnostic methods currently used, which were created in the second half of the 20th century and do not take into account the specifics of professions, as well as the generational trend of modern adolescents. The authors have developed career guidance interactive game training as an innovative means of career guidance, which is more adaptive in relation to modern high school students – representatives of the Z generation. The results of the experiment showed that the proposed author’s career guidance system in the paradigm “author’s questionnaire – game career guidance training – individual consultations with parents and children” can be considered a more effective tool for the professional orientation of modern schoolchildren compared to other methods used in modern education.
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