面向运动动画的隐式中间曲线

Haiyin Xu, Dan Li, Jian Wang
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引用次数: 3

摘要

虽然参数化曲线在当前的角色运动动画实践中被压倒性地使用,但由于隐式曲面在计算机图形学和动画中的建模、变形和渲染等应用中取得了成功,因此隐式曲线的利用被认为在运动动画中具有极大的潜力。在本文中,我们提倡在运动动画中使用隐式曲线。本文提出并进一步探讨了运动动画中任务说明的隐式曲线。采用平面隐式曲线表示运动轨迹,采用速度曲线描述运动时序。在此基础上,提出了一种沿隐式曲线进行中间运动的方法和算法。基于运动路径和运动速度,利用面向曲线的中间点技术在笛卡尔空间中生成中间点位置序列,通过运动学逆解得到参数空间中的帧中间点。
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Implicit curve oriented inbetweening for motion animation
While the parametric curve is overwhelmingly used in current character motion animation practice, the utilization of the implicit curve is recognized to be extremely potential for motion animation since the implicit surface have succeeded in such application as modeling, deformation and rendering within computer graphics and animation. In this paper, we advocate the use of implicit curves in motion animation. Implicit curves for task specification in motion animation is proposed and further explored in this paper. A planar implicit curve is used to represent the motion path while a speed profile curve is adopted to describe the motion timing. Then an approach and algorithm to motion inbetweening along implicit curves is proposed. Based on the motion path and motion speed, curve oriented inbetweening technique is utilized to generate inbetween position sequences in Cartesian space from which frame inbetweens in parametric space for animation are obtained by inverse kinematics.
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