使用声音处理在3D环境中创建身临其境的环境

Josseh M. Blanco Amaya, Carlos E. Merino Silva, Christian A. Rivera Universidad, Rodrigo A. Rovelo Universidad, Marlene E. Aguilar Navarro
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引用次数: 0

摘要

这个项目是关于一个沉浸式环境的阐述,在3D环境中进行声音处理,允许在3D环境中重建“Jon de Cortina, S.J”建筑,目的是参观电子和信息系的实验室- DEI,它位于jos sim Cañas中美洲大学Jon Cortina S.J的二楼。有导游的参观是一次独特的体验,可以了解计算机工程职业实验室的基础设施、分布和活动。该项目实现了虚拟现实眼镜技术的使用:Oculus,用于Unity和Blender图形引擎作为3D建模工具,以及其他补充工具。这项研究是根据致力于创建虚拟现实(vr)和动画的公司使用的方法进行的。总之,在国家和国际层面上,正在开展虚拟现实或增强现实项目,以解决允许适应近年来发生的变化的不同问题,显示出提供通信和交互替代方案的可能性,而不管地理位置如何。以及人类的特殊能力。
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Creating an Immersive Environment in 3D Surroundings using Sound Processing
The project about the elaboration of an immersive environment, in 3D environments with sound processing, allowed to recreate the "Jon de Cortina, S.J" building in a 3D environment with the aim of taking a tour of the laboratories of the Department of Electronics and Informatics - DEI, which are located on the second floor of the Jon Cortina S.J. from the José Simén Cañas Central American University. The guided tour is a unique experience to learn about the infrastructure, distribution and activities that take place in the laboratories of the Computer Engineering career. The project implemented the use of Virtual Reality glasses technology: Oculus, for the Unity and Blender graphics engine as a 3D modeling tool, among other complementary tools. The research was developed under a methodology used by companies dedicated to the creation of Virtual Reality -VR and animations. In conclusion, at a national and international level, virtual reality or augmented reality projects are being carried out to solve different problems that allow adapting the changes that have occurred in recent years, showing the possibility of offering communication and interaction alternatives regardless of geographic location. and special abilities of people.
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