基于Top Culling的动态脚本方法在Arcade Into Space中的实现

Riwinoto, Cahya Miranto, M. Muhaimin
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引用次数: 1

摘要

动态脚本是游戏中的一种在线学习技术,用于创造平衡的游戏。但是动态脚本也不是没有任何问题。为了创造符合玩家技能的平衡游戏,我们需要一种优化动态脚本的方法。基于前人对多人游戏的研究,最好的动态脚本方法是top culling。因此,我们将检验top culling方法在单个游戏中是否有效。我们所做的第一步便是检查单人街机游戏。在这项研究中,观察到的游戏是来自街机类型的单人游戏。这种类型在社会上已经很流行了。通过对街机游戏中的敌人使用顶部筛选方法,可以达到商业游戏的质量。从本研究的结果可以看出,敌人可以根据玩家的技能动态选择游戏所提供的规则,从而创造一个既不太困难也不太容易的平衡游戏。我们将进一步比较top culling方法与单人街机游戏中的其他方法,如高惩罚和权重裁剪。
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Implementation of Dynamic Scripting Method Using Top Culling in Game Arcade Into Space
Dynamic scripting is an online learning technique in a game that serves to create a balanced game. But dynamic scripting is not without any issues. A method to optimize dynamic scripting is needed in order to create a balanced game in accordance with the skill of player. The best dynamic scripting method based on previous research on multiplayer game is top culling. Therefore, we will examine whether the top culling method works well in a single game. The first step we did was to examine the single player arcade game. In this study, the observed game is a single player game from the arcade genre. This genre is already quite popular in society. By applying the top culling method to enemies in arcade game, the quality of a commercial game can be achieved. From the results obtained in this research, it can be concluded that the enemy can select rules that have been provided dynamically in accordance to the player skill, so as to create a balanced game, which is neither too difficult nor too easy. We will further compare top culling method with others method like high penalizing and weight clipping on single player arcade games.
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