{"title":"夹具加载规划中的多体接触动力学触觉仿真","authors":"Tong Liu, M. Wang","doi":"10.1109/COASE.2006.326898","DOIUrl":null,"url":null,"abstract":"The paper presents a haptics system for multibody contact dynamics simulation. The purpose of the study is for fixture loading planning, which is to plan the applying force on a workpiece to move it into the fixture. The system incorporates the dynamics simulation engine with the haptics interaction. The dynamics simulation engine uses a time stepping method with Guass-Seidel algorithm for resolving the forces on multiple contacts. The haptics interaction is performed in two modes: no contact mode and contact mode. To reach the high updating rate required for haptics simulation (1 KHz), we use two computers for the simulation, and the data is exchanged through a network connection. Examples show that the system can generate a physically plausible workpiece motion and reaction force for haptics simulation","PeriodicalId":116108,"journal":{"name":"2006 IEEE International Conference on Automation Science and Engineering","volume":"163 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Haptic Simulation of Multibody Contact Dynamics for Fixture Loading Planning\",\"authors\":\"Tong Liu, M. Wang\",\"doi\":\"10.1109/COASE.2006.326898\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a haptics system for multibody contact dynamics simulation. The purpose of the study is for fixture loading planning, which is to plan the applying force on a workpiece to move it into the fixture. The system incorporates the dynamics simulation engine with the haptics interaction. The dynamics simulation engine uses a time stepping method with Guass-Seidel algorithm for resolving the forces on multiple contacts. The haptics interaction is performed in two modes: no contact mode and contact mode. To reach the high updating rate required for haptics simulation (1 KHz), we use two computers for the simulation, and the data is exchanged through a network connection. Examples show that the system can generate a physically plausible workpiece motion and reaction force for haptics simulation\",\"PeriodicalId\":116108,\"journal\":{\"name\":\"2006 IEEE International Conference on Automation Science and Engineering\",\"volume\":\"163 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 IEEE International Conference on Automation Science and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/COASE.2006.326898\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE International Conference on Automation Science and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COASE.2006.326898","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Haptic Simulation of Multibody Contact Dynamics for Fixture Loading Planning
The paper presents a haptics system for multibody contact dynamics simulation. The purpose of the study is for fixture loading planning, which is to plan the applying force on a workpiece to move it into the fixture. The system incorporates the dynamics simulation engine with the haptics interaction. The dynamics simulation engine uses a time stepping method with Guass-Seidel algorithm for resolving the forces on multiple contacts. The haptics interaction is performed in two modes: no contact mode and contact mode. To reach the high updating rate required for haptics simulation (1 KHz), we use two computers for the simulation, and the data is exchanged through a network connection. Examples show that the system can generate a physically plausible workpiece motion and reaction force for haptics simulation