{"title":"拥有超过1亿个代理的大规模社会模拟","authors":"T. Murata, Takuya Harada","doi":"10.1109/ICETET.2013.48","DOIUrl":null,"url":null,"abstract":"In this study, we propose a coding method for enabling a huge number of agents in a social simulation such as minority game. The minority game is a game when participants (or agents) win when they select a group with a smaller number of participants. Using our coding method, we successfully implements the minority game with more than a hundred million agents. From our simulation results, we observed a cycle that varies according to the size of memory of each agent that can not be observed with a smaller number of agents. We show some simulation results showing those cycles.","PeriodicalId":440967,"journal":{"name":"2013 6th International Conference on Emerging Trends in Engineering and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Large Scale Social Simulation with more Than a Hundred Million Agents\",\"authors\":\"T. Murata, Takuya Harada\",\"doi\":\"10.1109/ICETET.2013.48\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this study, we propose a coding method for enabling a huge number of agents in a social simulation such as minority game. The minority game is a game when participants (or agents) win when they select a group with a smaller number of participants. Using our coding method, we successfully implements the minority game with more than a hundred million agents. From our simulation results, we observed a cycle that varies according to the size of memory of each agent that can not be observed with a smaller number of agents. We show some simulation results showing those cycles.\",\"PeriodicalId\":440967,\"journal\":{\"name\":\"2013 6th International Conference on Emerging Trends in Engineering and Technology\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 6th International Conference on Emerging Trends in Engineering and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETET.2013.48\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 6th International Conference on Emerging Trends in Engineering and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETET.2013.48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Large Scale Social Simulation with more Than a Hundred Million Agents
In this study, we propose a coding method for enabling a huge number of agents in a social simulation such as minority game. The minority game is a game when participants (or agents) win when they select a group with a smaller number of participants. Using our coding method, we successfully implements the minority game with more than a hundred million agents. From our simulation results, we observed a cycle that varies according to the size of memory of each agent that can not be observed with a smaller number of agents. We show some simulation results showing those cycles.