VEs中的混合接口:意图和交互

G. D. Haan, E. J. Griffith, M. Koutek, F. Post
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引用次数: 18

摘要

混合用户界面(ui)将众所周知的2D用户界面元素集成到3D虚拟环境中,并在各种VR系统中提供熟悉的便携式界面。然而,它们的可用性往往被准确性和速度所降低,这是由于跟踪不准确以及缺乏约束和反馈造成的。为了缓解这些困难,通常必须使用大型部件和笨重的界面元素,这同时限制了3D工作空间的大小,并限制了可以显示其他补充2D信息的空间。在本文中,我们提出了解决这个问题的两个发展:支持用户交互和混合界面的新实现。首先,我们描述了一组紧密集成的2D窗口,我们开发的目标是增加UI的灵活性,减少UI的混乱。接下来,我们将介绍对我们的支持性选择技术intselect的扩展。为了更好地应对各种VR和UI任务,我们扩展了选择辅助技术,包括直接选择、基于弹簧的操作和专门的捕捉行为。最后,我们将介绍这两个开发的有效集成如何缓解一些UI限制并产生更舒适的VR体验。
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Hybrid interfaces in VEs: intent and interaction
Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often reduced by accuracy and speed, caused by inaccuracies in tracking and a lack of constraints and feedback. To ease these difficulties often large widgets and bulky interface elements must be used, which, at the same time, limit the size of the 3D workspace and restrict the space where other supplemental 2D information can be displayed. In this paper, we present two developments addressing this problem: supportive user interaction and a new implementation of a hybrid interface. First, we describe a small set of tightly integrated 2D windows we developed with the goal of providing increased flexibility in the UI and reducing UI clutter. Next we present extensions to our supportive selection technique, IntenSelect. To better cope with a variety of VR and UI tasks, we extended the selection assistance technique to include direct selection, spring-based manipulation, and specialized snapping behavior. Finally, we relate how the effective integration of these two developments eases some of the UI restrictions and produces a more comfortable VR experience.
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